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2018.2.0f2 stack on loading (Fedora 28)

Discussion in 'Linux' started by ferlomo, Jul 13, 2018.

  1. ferlomo

    ferlomo

    Joined:
    Mar 6, 2018
    Posts:
    10
    All the previous version of Unity has run without problem. I updated to 2018.2.0f2 and stack on the loading screen. The debug with gdb shows:

    Thread 23 "Chrome_IOThread" received signal SIGPIPE, Broken pipe.
    0x00007ffff415d9a7 in write () from /lib64/libpthread.so.0

    Any help will be appreciated
    Thanks
     
  2. ferlomo

    ferlomo

    Joined:
    Mar 6, 2018
    Posts:
    10
    Well, If I install a previous version of Unity, run it, close it and after I run the 2018.2.0f2 version works without problem. Tested in two computers (Fedora 26 and Fedora 28). No idea why.

    Regards
     
  3. Tak

    Tak

    Joined:
    Mar 8, 2010
    Posts:
    1,001
    The SIGPIPE thing just means that that thread was doing IO stuff when you attached the debugger.
    What's happening on the main thread (thread 0) when that happens? (If you still have a machine that demonstrates the issue?)
     
  4. rawfox

    rawfox

    Joined:
    Aug 4, 2018
    Posts:
    13
    I have a similar problem, when i start the 2018 editor - no matter wich version, then it gets stuck on loading quit often.
    The loadbar tsrts on the right side (?!), draws to the middle and back right again until it stops and gets stuck.
    To solve this, i have to start a 2017 editor until the project selection window on start shows text again.
    Closing it and restart a 2018 version without problems then.
    The solution to this was, to preload the libresolve, loading the Editor like this:
    LD_PRELOAD=/usr/lib/libresolv.so.2 /home/rawfox/Unity-2018.2.1f1/Editor/Unity
     
    Last edited: Aug 7, 2018
  5. ferlomo

    ferlomo

    Joined:
    Mar 6, 2018
    Posts:
    10
    This does not work for me
     
  6. fuchsi_

    fuchsi_

    Joined:
    Sep 5, 2018
    Posts:
    1
    This still happens reliably on fedora for all 2018.2 versions. ferlomo's "fix" works for me as well (starting 2018.1, closing it, then starting 2018.2)

    Code (csharp):
    1. #0  0x00007f9ff5defc47 in recvmsg () at /lib64/libpthread.so.0
    2. #1  0x00007f9feaea81ac in _xcb_in_read () at /lib64/libxcb.so.1
    3. #2  0x00007f9feaea8cb8 in poll_for_next_event.part () at /lib64/libxcb.so.1
    4. #3  0x00007f9ff665a2d9 in poll_for_event () at /lib64/libX11.so.6
    5. #4  0x00007f9ff665a43e in poll_for_response () at /lib64/libX11.so.6
    6. #5  0x00007f9ff665a735 in _XEventsQueued () at /lib64/libX11.so.6
    7. #6  0x00007f9ff664c257 in XPending () at /lib64/libX11.so.6
    8. #7  0x00007f9ff8ec7f85 in gdk_event_source_prepare () at /lib64/libgdk-3.so.0
    9. #8  0x00007f9ff816c129 in g_main_context_prepare () at /lib64/libglib-2.0.so.0
    10. #9  0x00007f9ff816cb1b in g_main_context_iterate.isra () at /lib64/libglib-2.0.so.0
    11. #10 0x00007f9ff816cfa2 in g_main_loop_run () at /lib64/libglib-2.0.so.0
    12. #11 0x00007f9ff92f8d87 in gtk_dialog_run () at /lib64/libgtk-3.so.0
    13. #12 0x0000000001b130e3 in RunGtkDialog(void*) ()
    14. #13 0x0000000001b2ab1a in NativeWebViewWindowHelper::Run() ()
    15. #14 0x00000000018a6cf4 in HomeWindowCefPrivate::Show(HomeMode) ()
    16. #15 0x000000000189fff6 in HomeWindow::Show(HomeMode) ()
    17. #16 0x00000000019c273d in Application::InitProjectSettings() ()
    18. #17 0x00000000019c3395 in Application::InitializeProject() ()
    19. #18 0x0000000001b2cfa5 in InitializeUnity() ()
    20. #19 0x00007f9ff816d371 in g_timeout_dispatch () at /lib64/libglib-2.0.so.0
    21. #20 0x00007f9ff816c8ad in g_main_context_dispatch () at /lib64/libglib-2.0.so.0
    22. #21 0x00007f9ff816cc78 in g_main_context_iterate.isra () at /lib64/libglib-2.0.so.0
    23. #22 0x00007f9ff816cfa2 in g_main_loop_run () at /lib64/libglib-2.0.so.0
    24. #23 0x00007f9ff938c7fd in gtk_main () at /lib64/libgtk-3.so.0
    25. #24 0x00000000004f29e3 in main() ()
    26.  
     
  7. knobby67

    knobby67

    Joined:
    Aug 30, 2015
    Posts:
    389
    Lubuntu 17 unity 2018 2 . Sticks on loading screen 3 times, fourth time restart loads project lists and runs fine
     
  8. Fanelia82

    Fanelia82

    Joined:
    Feb 24, 2018
    Posts:
    7
    I think i have the same problem, someone solved this?

    I mean, without the need of running first a previuos version in order to start a newer. And achieving Unity to connect to internet and the possibility of use collaborate!

    Thanks!