Hi, I'm trying to use Graphics.DrawMeshInstanced but watching the result with the frame debugger, it seems that it doesn't actually instance anything. Just to be sure I made a new project, a new material with "Instancing" and then called it and it just shows each mesh ... Am I missing something? (This is the only thing being rendered. My scene setup has boxes but I just disable their mesh renderer on Start). Code (CSharp): Graphics.DrawMeshInstanced(entry.Key.Mesh, entry.Key.Part, entry.Key.Material, instanceDesc.Matrices, instanceDesc.Matrices.Length, null, UnityEngine.Rendering.ShadowCastingMode.On, true); For reference, I attached my min repro project.