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2018.2.0b2 & HD pipeline 1.1.5 objects rendering solid white and black

Discussion in '2018.2 Beta' started by XRA, Apr 26, 2018.

  1. XRA

    XRA

    Joined:
    Aug 26, 2010
    Posts:
    265
    Thought I'd try out 2018.2 and the HD Pipeline, just a new blank project, using package manager, trying to figure out what the issue is here, in the default SampleScene





    Pipeline Asset is assigned, Also looked in the render pipeline debugging, viewing the normals and albedo confirm that the textures are coming through. Tried resetting the default lights to pipeline intensities etc.

    Errors seen so far:

    Shader error in 'Hidden/HDRenderPipeline/PreIntegratedFGD': failed to open source file: 'CoreRP/ShaderLibrary/Common.hlsl' at line 16 (on d3d11)

    Compiling Vertex program
    Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
     
    Last edited: Apr 26, 2018
  2. XRA

    XRA

    Joined:
    Aug 26, 2010
    Posts:
    265
    I removed via package manager, closed project, re-opened and re-imported package and all is working very nice :)
     
    mephistonight likes this.