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2018.1 and TMP 1.2.1 on Visual Studio for Mac

Discussion in 'UGUI & TextMesh Pro' started by Finity, Mar 22, 2018.

  1. Finity

    Finity

    Joined:
    Jan 25, 2013
    Posts:
    10
    Unity works fine with the changes I have made for 2018.1 and TMP; but if I want to build on Visual Studio to debug, it does not recognize TMPro namespace as it looks for source files located in Packages folder like this one: "/PathToMyProject/Packages/com.unity.textmeshpro/Scripts/Runtime/TMP_TextInfo.cs'

    As TextMesh Pro folder is no longer there in this setup, what is the best way to make unity create solution/proj files for a project that includes TextMeshPro, correctly? I am asking this because Unity creates incorrect sln/project files from scratch even if I delete all the csproj and sln files.

    This prevents me from building the project "inside" Visual Studio. (It works perfectly inside Unity for sure.)

    I may manually edit proj file, but it doesn't seem to be the right thing.

    What do you think?

    Visual Studio for Mac: 7.4 (1033)
    macOS: 10.13.3
    Unity: 2018.1.b11
    TMP: 1.2.1
     
  2. Stephan_B

    Stephan_B

    Unity Technologies

    Joined:
    Feb 26, 2017
    Posts:
    6,588
    I would suggest posting this information in the beta forum or in the following thread since this relates to Visual Studio, Assembly Definitions and package manager.

    I will ask around as well on my end.