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2017.3b2 UGUI Canvas Memory Leak

Discussion in '2017.3 Beta' started by Player7, Oct 7, 2017.

  1. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    Following on from the previous in 2017.2 bug ( https://forum.unity.com/threads/2017-2-case-939424-shared-ui-mesh-memory-leak.486912/ )

    ..this problem is still here for me both in 2017.2 and 2017.3....

    I've included a project with it, case number: 957245



    Minute or so later...


    MemoryProfiler itself was also adding to the used memory at one point it had used 9gb+ altogether, that issue might be separate problem with 2017.3 and the memory profiler though.
     
    Prodigga, Peter77 and MrEsquire like this.
  2. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    Well this issue has been around for what a few months now.. 2017.3.b7 (not that this build is usable as prefab saving is broken) and I still can't use the profiler without it chewing through memory thanks to ugui canvases...
     
    Prodigga likes this.
  3. LeonhardP

    LeonhardP

    Unity Technologies

    Joined:
    Jul 4, 2016
    Posts:
    3,136
    Hi Player7,
    We have a fix for this issue in our repositories. It's going through review and will hopefully be in one of the upcoming beta releases (not before b11).
     
  4. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    I hope the prefab issues gets fixed aswel.. 2017.3 beta testing has been a write off as far doing anything productive while using it.
     
  5. Player7

    Player7

    Joined:
    Oct 21, 2015
    Posts:
    1,533
    Finally its fixed in b11

    Though the other problem with the memoryprofiler taking +30s for a snapshot is still a problem with the newer 2017.3 release, was much faster in previous unity releases.

    -edit was using old memory profiler sourcecode in the project that was taking 30s :)
     
    Last edited: Nov 29, 2017
    Peter77 likes this.