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2008 Camaro Model

Discussion in 'Made With Unity' started by TJB, Jul 12, 2008.

  1. TJB

    TJB

    Joined:
    Mar 20, 2007
    Posts:
    146
    Just thought i'd show some images of a car i've been modeling. This is my 4th attempt at making a car and the first one that I think is good.

    I modeled it by extruding edges starting from a plane. I also made sure it stayed fairly low poly. Comments and suggestions would be much appreciated.
     

    Attached Files:

  2. R.A.E.

    R.A.E.

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    Apr 24, 2008
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    nice work !
     
  3. BenH

    BenH

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    May 11, 2007
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    175
    looks good. Now it just needs a sweet racing stripe and some side mirrors. Also, you should soften the edges of the model to smooth it out a little more. In Maya it's called "soften edges" or "set normal angle", I don't know what other apps call it. Anyways, excellent low poly car :D
     
  4. holmeren

    holmeren

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    Dec 12, 2006
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    Hey... very nice modelling!!
    What I think could improve the "feel" is "Smoothing Groups"
    I find the edges very hard! ....Just a thourght;)
     
  5. drJones

    drJones

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    Oct 19, 2005
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    very nice - what 3d app are you using? the overall shape is well done - must have been tedious without using a subsurf like tool. suggestions:

    - the detail lines around the windows are too wide

    - i think you need to concentrate more polys at the 4 corners of the car, they're a bit uneven suffer from artifacts.

    - for the rim of the round light holes in the front you should make that a hard edge (in blender i would use edgesplit) and it should clear up the lighting issue there.

    - the brake lights should be a little cleaner with even lines, maybe slide some edges around so things are more parallel. even better would be to add more polys to that area to more accurately define the shape if you can afford it (how many is the body overall? 1200-1500?)

    again well done, just being nitpicky ; )
     
  6. TJB

    TJB

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    Mar 20, 2007
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    I built this car in maya. It's 950 faces and 1750 tris.

    Thanks for all the advice. Would 2500 polys be a reasonable goal for the final model to be used in unity? In the documentation it says up to 6000 is reasonable for a character... but for a car in a game I think that'd be a little high.
     
  7. holmeren

    holmeren

    Joined:
    Dec 12, 2006
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    play around with the smoothing groups and see the result while driving in game and then add more polys if feel the need... dont add polys just because the rendered still looks like it could need some ;)
    Get it in unity as fast as possible.
    and add a nice shader to ;)

    Good luck