Thanks for your help! Perhaps there's a better way to do this? Here's the scenario: several identical computers in a room randomly emit sounds from the same group of variations. Another example someone mentioned was zombies that make various groaning sounds randomly. This seems a good fit for Ambient sounds because you shouldn't hear ones that are too far away but they should always be making sounds if you're in hearing range without needing any particular event trigger. Seemed like a good fit for a shared Sound Group set to chained loop because you want them all to continuously emit sounds with random delay between sounds and Chained Loop allows for that. When I use chained loop, only the first item emits the sounds. When I use normal mode, it's the same but that object only emits a sound once. What's the intended way to handle multiple objects that share the same group of ambient sound variations?