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2 Week Game Dev Challenge - Smashy Zombies

Discussion in 'Made With Unity' started by sillanstudios, Mar 24, 2016.

  1. sillanstudios

    sillanstudios

    Joined:
    Jan 2, 2014
    Posts:
    10
    Hey everyone,
    I developed this game, Smashy Zombies in under 2 weeks - https://play.google.com/store/apps/details?id=com.SillanGames.SmashyZombies. I worked on it for 2 hours each evening. I'm a student developer from Ireland.

    It's a Smashy Road styled game for Android and is now free on Google Play. I'd really appreciate the support if you could give it a download.
    Thanks a million!

    If this thread receives some interest and the game gets a good few download I'll release the project files FREE. Thanks!
     

    Attached Files:

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    • SS1.png
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    RavenOfCode likes this.
  2. MeepertMeep

    MeepertMeep

    Joined:
    Aug 23, 2015
    Posts:
    24
    Alright, It's good for a few rounds and it's easy to pick-up and play. Excellent work. Thanks for sharing!
     
  3. sillanstudios

    sillanstudios

    Joined:
    Jan 2, 2014
    Posts:
    10
    Thanks MeepertMeep, much appreciated. Any suggestions for what may improve it? Thanks!
     
  4. MeepertMeep

    MeepertMeep

    Joined:
    Aug 23, 2015
    Posts:
    24
    Currently the difficulty axis hangs on the rate which the zombies restore your gauge and how quickly the gauge drains. It'd be easier on the players if each zombie restored the gauge entirely instead of just partially. This way players could go on further and making the killing more rewarding. Or you could make a special blue zombie that restored your gauge to full while the others only restored it by a small amount.