Hello, I'm working on a project using the steam VR 2.0 plugin in unity. I am trying to have one camera in my scene as the player (headset camera) and then have another camera display to a monitor. I'm finding that the camera that I don't have attached to the Camera Rig is also rotating. How do I stop the camera not attached to the Camera Rig from rotating along with the Vive Headset. Thanks
I'm not very familiar with Steam VR 2.0's setup, but I wrote up a blog post on doing just that with built-in components: https://blogs.unity3d.com/2017/12/12/spectating-vr/ First question I have is does your non-rig camera have any additional components on it outside of Camera & Transform?