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2 Volume Profiles -- What's the Difference?

Discussion in 'High Definition Render Pipeline' started by ModLunar, Feb 5, 2020.

  1. ModLunar

    ModLunar

    Joined:
    Oct 16, 2016
    Posts:
    376
    upload_2020-2-5_9-21-41.png

    What's the difference between these two fields for VolumeProfiles?

    - On the left is the lighting settings for the current scene.
    - On the right is an empty Volume component on a GameObject in that scene.
     
    Last edited: Feb 5, 2020
  2. SebLagarde

    SebLagarde

    Unity Technologies

    Joined:
    Dec 30, 2015
    Posts:
    936
    Hi,

    see : https://docs.unity3d.com/Packages/c...finition@7.1/manual/Environment-Lighting.html

    The Lighting panel allow to setup which sky will be used for the static lighting, so it allow to reference the same sky that you have setup in a profile for your game.

    So on the right, you crete a profile and setup your sky for your game, and on the left, you use this same profile to say you want to use this sky for baking.
    You can if desired use a different profile for the baking (and thus have baked sky lighting differnt from your visual)
     
    ModLunar likes this.
  3. ModLunar

    ModLunar

    Joined:
    Oct 16, 2016
    Posts:
    376