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Feedback 2 by 3 Layout for easy Window resizing

Discussion in 'Editor & General Support' started by ysalpha, Jun 2, 2022.

  1. ysalpha

    ysalpha

    Joined:
    Feb 2, 2017
    Posts:
    52
    I'm using a 2 by 3 Layout.
    With Unity2021, I can now shrink the Hierarchy, Project, and Inspector down to the bare minimum.
    It is good that the Game view is easier to see now, but to be frank, it is very difficult to use.

    This is because after reducing the width of the Hierarchy or Project to its minimum,
    all windows must be manually resized one by one to get them back to their original, perfect size.

    It takes a lot of time and effort as shown in the following image.

    bad_behaviour1.png

    bad_behaviour2.png

    bad_behaviour3.png

    bad_behaviour4.png
     

    Attached Files:

  2. ysalpha

    ysalpha

    Joined:
    Feb 2, 2017
    Posts:
    52
    Then, we would like to propose the following functionality.
    After dragging and dropping the left side of the Hierarchy,
    when the width of the Hierarchy is just the right size
    When the width of the ProjectView is just right,
    the width of the InspectorView is switched next. The next time the width of the ProjectView is just right,
    the width of the InspectorView will be switched.

    In other words, the flow is as shown in the following image
    good_behaviour1.png

    good_behaviour2.png

    good_behaviour3.png

    good_behaviour4.png
     
  3. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,523
    You know that you can save layouts? You only need to do this once,

    Btw I prefer to put Project view just below Hierarchy since the latter I use very infrequently and they share about the same ideal width.
     
    Kurt-Dekker likes this.
  4. ysalpha

    ysalpha

    Joined:
    Feb 2, 2017
    Posts:
    52
    It is true that the save layout function eliminates the resizing hassle I mentioned above. However, I would still like to see improvement in the frustration of resizing with the mouse.
     
  5. spiney199

    spiney199

    Joined:
    Feb 11, 2021
    Posts:
    8,211
    This is a very specific behaviour for a very specific layout. I would just make two saved layouts each each of the scales.

    Ideally you arrange stuff in such a way that requires you not to change the size of panels. I haven't scaled any of my panels in months, honestly.
     
  6. CodeSmile

    CodeSmile

    Joined:
    Apr 10, 2014
    Posts:
    6,523
    You‘ll see this behaviour in any app that has dockable windows. The user intent cannot be clearly defined in such flexible UI environments. some amount of resizing is always required unfortunately.
     
  7. ysalpha

    ysalpha

    Joined:
    Feb 2, 2017
    Posts:
    52
    If these behaviors are difficult, I would have been more comfortable using the behavior in Unity2020.
    I would like to be able to specify a "window reduction size limit" with project settings so that it can be flexibly adapted to any environment.