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[2.6.0-preview2] 2D Confiner Jerking on Bounded Edges

Discussion in 'Cinemachine' started by Ferazel, Mar 31, 2020.

  1. Ferazel

    Ferazel

    Joined:
    Apr 18, 2010
    Posts:
    485
    After upgrading to 2.6.0 to try to acquire some fixes/changes I noticed that there is a bug related to CinemachineConfiner with a 2D camera bounds. It appears that there is a regression that if the VCAM is following a target character and it reaches the edge of the bounding box it will no longer just stop moving (as expected with a damping of 0), but instead start jerking.

    I have submitted bug report# 1232146

    If you need more information please let me know. Thanks!

    Unrelated, but if you read this, would it be possible to get changelists for cinemachine preview package updates? When I try to click on the changelists it is saying it is unable to connect in offline mode, or it will not do anything at all.
     
    Last edited: Apr 5, 2020
  2. patbaril

    patbaril

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    9
    Hello Ferazel, thank you for your feedback! I was able to reproduce your problem with the Cinemachine2.6 2D Confiner. We will keep you posted on a fix.
     
  3. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    5,462
    This has been fixed in CM 2.6.0-preview.3
     
    Ferazel likes this.
  4. CDF

    CDF

    Joined:
    Sep 14, 2013
    Posts:
    1,150
    Any chance 2.6.0 preview 3 coming out soon? Having this issue as well :(
     
  5. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    5,462
    yes... before the end of quarantine, for sure :)
     
    CDF likes this.
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