Hello! I'm making a 2.5d side-scroller fighting game. Actually, I'm remaking Little Fighter 2 using unity just for practice. In Little Fighter 2, heavy objects have a strange collision with characters in which the characters only colide horizontally. The collision is quite weird, because if you insist in colliding with the object you can eventually get through it. It also seems like the collision only works if the character is located on the side opposite to its movement. Its complicated to explain it with words, but I hope that you can see it in the following video: Does anyone have a good idea for implementing such a collision? Thank you!