With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility. As a team we do systematic testing on a broad range of weplayers. However, we really want 200% confidence instead of a measly 100%. So we're asking for a little help -- from you! If you want to help make Unity 2.5.1 a flawless release, there are two simple things you can do. 1) Auto-update to the 2.5.1 webplayer plugin by visiting this page: http://beta.unity3d.com/AutoupdateTest/ 2) Go play as many webplayers as possible. Your own or someone else's, published or unpublished, anything you can find. Every game you play should look and behave exactly the same as it did before the update. In fact, if you see any differences (or problems) at all, write us an email at support@unity3d.com. Include the url of the problematic webplayer, and the OS, browser, and graphics card you're using. It's best to let us know right away so we can fix it immediately! We already know the Unity community is amazing, and this is your chance to actively participate along with the development team to ship a new version. Rock 'n roll, and send your pre-release 2.5.1 webplayer bugs to support@unity3d.com!
And did you write support@unity3d.com with that information as requested? If not then please do ASAP, thanks!
Smooth update for me as well - everything I've tested is working fine also. Thanks for letting the community help out and bang on it a bit before the release. 8) -Will
No direct problems found: Vista64 Business, Corei7, GTX280, Firefox 3.0.11 What I thought at least subjectively feel is that for example the island demo has very small stutters in, but I'm unsure if they were newly introduced or not as I don't have a non 2.5.1 sys anymore now
2.5.1 auto update worked very fine for me, on : 1) Safari 4.0 Imac 20' 10.4.11 2) IE 6.0.2900 Windows XPpro Windows SP3 Well done !
I'm having ongoing troubles with my portfolio site published in Apple iWeb (yeah, yeah, I know) with IE8. http://www.shadowlab.com/Shadowlab/Real-Time_Lab.html "Data file is corrupt (not a Unity Web Player file)" My unity3d demo room will run on any other browser (using the HTML code copied from Unity's own export) except IE8. I assume from other research that it is a MIME type problem. Since a new webplayer 2.5.1 is pending, could there be a fix as well. Obviously it would be nice to just move my site to Dreamweaver or something, but time is a factor here. thanks.
I think that you need to update the param tag that has the src value to reference a fully qualified URL like the embed tag does. As it is param references "lab.unity3d" and embed references "http://web.me.com/deepcgi/files/lab.unity3d". If you are getting inconsistent behavior across browsers, try using the full URL for both. Also, this is unrelated to the 2.5.1 webplayer -- create a support subject if you have more questions.
We'll be posting release notes when this all goes live and that will include a list of bug fixes and other new additions.
I'd like to test the old and new player so I can see if there are differences. Since I don't know how to uninstall the new one, I can only go on what I remember of the old one.
Welcome to the forums! If you're on a Mac just find the plugin folder and delete it (HD/Library/Internet Plug-Ins/Unity Web Player.plugin). If you're on Windows use Add/Remove programs.
In Firefox3.0.11 i was given an alert to update Flip4Mac, then i was shown a blue box that had a text label of 'unity player version 2.5.1f4' so i guess it worked? Not sure about the alert. In Safari 4 all I get is a media player bar (as if unity was a bit of video), and not much else. I'm indeed on Mac OSX 10.5.7
That's the Safari 4 beta bug you're seeing. This is fixed in the public release of Safari 4 - upgrading via Software Update should fix that.
It works for me, and that's really nice 'cos I'm one of those with spanish vista, so official version hangs firefox.
I am glad I found someone else who is using iWeb to publish. I am also trying to publish a Unity 3d web file into iWeb, how do you embed that? Did you use the html snippet? I tried that and it didn't work. I am a bit of an amateur. I appreciate any assistance. Thanks!
A number of people have been using iWeb to publish Unity content, it's come up a number of times here on the forums already. I'm sure if you do a forum search you'll find some threads about it. Oh, and sorry, I'm not familiar with iWeb myself otherwise I'd offer a more concrete answer.
NP. I actually found some html code someone posted here that helped me get my game running through iWeb.