Im moving to the conceptual stage of my game soon and just have a question. What would be the best way to begin game development? My game is an adventure game similar in style to Journey for PS3 but with more of a focus on combat. My idea was to work on the core mechanics using simple elements. Like a block or cube to represent the player. That way i could fine tune the platforming and overall movement. Then i figured as im working through that i would be in the process of modeling my character in Blender and swap it out with the place holder (if thats possible) Then i would spend time fine tuning the characters movements and animations while using a simplified world to run around. Then add from there? What say you guys?