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1_Week_Horror_Game

Discussion in 'Works In Progress - Archive' started by nostalgicbear, Mar 21, 2013.

  1. nostalgicbear

    nostalgicbear

    Joined:
    Mar 21, 2013
    Posts:
    99
    Hey guys,
    As part of an assignment for college I had to design a very short 5 minute "maze game" where the player collects a few items and finds the end of the level. Admittedly, this game is very poor, as it was my first time using Unity, and thus I was unfamiliar with many of Unity's functions. The game does have bugs and for that I apologize. I do appreciate any feedback, positive or negative, just please keep in mind that I was a first time user. Please keep me posted about any errors with the link.

    http://dl.dropbox.com/u/41056600/WebPlayer/WebPlayer.html

    Short Disclaimer: Music/Sound used in this game does not belong to me in any way.
     
  2. iWoundPwn

    iWoundPwn

    Joined:
    Feb 16, 2013
    Posts:
    212
    Overall nice, graphics are a little bit low but still overall fun, should attach the flashlight to the main_camera inside the first person controller though!
     
  3. pivotraze

    pivotraze

    Joined:
    Feb 4, 2012
    Posts:
    593
    Very sketch game... :p Really made a good atmosphere, although I got stuck in the underground bloody area thing. I really enjoyed it, but only got 6 skulls due to the bug :) Great job!
     
  4. helioraanswer

    helioraanswer

    Joined:
    Apr 7, 2009
    Posts:
    412
    That women and babies creeped me the hell out :D
     
  5. contactTE

    contactTE

    Joined:
    Oct 2, 2012
    Posts:
    71
    The hands coming out of the blood are what got me :p The lighting played so well with them it looked like they were reaching out at me. Ended up getting all of the skulls, almost got stuck in the blood area. The biggest issue with the blood area in my opinion was the lack of light, at one point it seemed pitch black on my screen and was really disorienting but I got it. Some suggestions: Environmental traps. At this point it's a creepy maze with some frightening objects. Throw in some trap doors or pits with spikes and environmental dangers like that and it adds even more challenge. Definitely good though, really enjoyed the environment and the creepy models.
     
  6. nostalgicbear

    nostalgicbear

    Joined:
    Mar 21, 2013
    Posts:
    99
    Really appreciate the comments. I really don't understand the bug with the skulls. Sometimes you collect a skull and it increments the score by 1 and others it might increment by 2. As for the blood being pitch black, that actually only happens on the web player version. Is that possibly due to the settings I used when exporting it maybe? The underground area near the end is terribly done, if u miss the lift/ascending platform, that's it, you cant get out, I had problems trying to get the animation to loop again and again. Thanks again though, will keep these comments in mind for future games.
     
  7. zoxmax1

    zoxmax1

    Joined:
    Dec 18, 2010
    Posts:
    154
    hello I like the game, but I think that rooms are very small, or to make field of view of camera bigger.
     
  8. FlodLab

    FlodLab

    Joined:
    Feb 6, 2013
    Posts:
    30
    hi, I liked the Idea of making a game within one week. You didn't provide any screenshots. so my only chance to see something was to play the game.

    the startscreen is very promissing!

    for the game itself:

    Most of the Textures have wrong proportions.
    The lighning idea of seeing not too much of the floor is ok. but there are a lot of lightning errors. i.e. when turning away from a wall the wall turns completly black at about 45°. Maybee the use of black fog close to the camera would be a better aproach.

    I know unity free lacks for shadows. but horror lives from shadow atmosphere. Try a tutorial of baked shadows - which are availible in indie unity.

    Sample:
    no shadow no fog


    no shadow fog


    shadow fog


    as soon as there is shadow in the game it has far more ambience.
     
  9. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    645
    Nice try for a beginner.

    You should go into the "player settings" and change the "vertex lit" to "forward". That alone will massively increase the lighting of your game. :wink:
     
  10. fano_linux

    fano_linux

    Joined:
    Jan 1, 2012
    Posts:
    909
    nice start.. I only feel that the walls and other objects are too big.
     
  11. Flame of Endil

    Flame of Endil

    Joined:
    Mar 22, 2013
    Posts:
    6
    Very good start.

    One thing that would improve the game a lot would be toning down the mouse sensitivity. For me, just the slightest motion of the mouse would cause the camera to turn considerably, and that really hurt the immersion/quality of play. (I don't know how it was for everyone else)

    Also, changing from vertex-lit to Forward rendering will help a lot by making your light less jumpy and more consistent.
     
  12. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    645
    I totaly agree with you. The default values for the first person controller are poorly chosen. I don't understand why Unity isn't provided with proper settings.

    I've set the sensibility of the mouse look to 5 on the two axis and -90/90 for the min and max y: it works fine and I recommend it to everybody. :wink:
     
  13. pivotraze

    pivotraze

    Joined:
    Feb 4, 2012
    Posts:
    593
    I finally found out where the twinkle twinkle song in your game comes from! I've been killing myself for not knowing, but I finally remembered. Dead Space! Even though I know you said it wasn't yours, I was still dying to know the original game :p
     
  14. nostalgicbear

    nostalgicbear

    Joined:
    Mar 21, 2013
    Posts:
    99
    Thanks guys, really appreciate the feedback. There have been some issues discussed that I am not familiar yet,I do agree that there are a number of lighting errors, and the sensitivity of the first person controller is too high. Scaling of objects could have been addressed more as well. Ideally I would have loved more time to work on the game. I also hope nobody from the Dead Space team plays the game...
     
  15. pivotraze

    pivotraze

    Joined:
    Feb 4, 2012
    Posts:
    593
    I don't think they would mind :)