As you know, there is a huge change in entering play mode in the editor. https://docs.unity3d.com/2019.3/Documentation/Manual/ConfigurableEnterPlayMode.html I'm using a verified 1.1.10 version at 2019.3b. And addressable looks not compatible with this skipping reload domain feature. Can you implement [RuntimeInitializeOnLoadMethod] attribute to static variables in Addressable? The result of AsyncOperation when calling AsyncLoad returns null without throwing any exception. it seems that static Addressable containers still have AssetBundles on memory but actual assets being unloaded. We should clean up these static dummies on entering play mode. Thanks, always. ps. If you already fixed about this, I'll appreciate it when you mention which version it is and stable. I tried this in 1.4.0, but still can't skip reloading domain.