With editor Metal support turned on the Shader Graph window is extremely slow. Without Metal in editor the Blackboard and Preview windows are black and empty. Is there a fix for this?
If you think you have a reproducible bug, please file a bug report so we can track it: https://unity3d.com/unity/qa/bug-reporting
@alexandral_unity I'm getting the same issue, however it seems the sphere preview is zoomed in somehow? If you ramp up an effect like fresnal it comes in from the sides.
@hawken Like I said, please report bugs through the official Unity bug reporter, otherwise we have no good way of tracking it and actually fixing the issue.
@Derkon @hawken did you report this as a bug? I experience the same thing even though I have had no problems with shader graph editing in the past. How to reproduce: - Open Unity Hub - Create new project using Unity 2018.3.12f1, 2019.1.0f2 or 2019.2.0a11 (I experience the same in all 3 when testing now) - Use the Lightweight RP template for the project - In the SampleScene open ExampleAssets > Shaders > Paint1G_WAnim_Shader - The Shader Graph editor window is highly unresponsive and my Mac is almost constantly showing the 'spinning beach ball' icon - Close the Shader Graph window (takes patience because of unresponsiveness) - Create a new PBR based shader and open in Shader Graph editor window - Same unresponsiveness - Close window - Go to the Project Settings and disable 'Metal Editor Support' - Restart the Editor - Open the same shader in the Shader Graph window and it is now highly responsive as expected - However, blackboard and preview windows are now missing I use a Macbook Pro 2018 model with 32 GB of memory and a Radeon Pro 560X card.
@caspr_ I have a similar PC to you, however I don't think it's the version of unity, it's the version of the shader graph in packages. As advised, bug reports are our friend here