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170MB .ipa is 800MB+ on App Store?!?

Discussion in 'iOS and tvOS' started by ZolnierGames, Mar 2, 2021.

  1. ZolnierGames

    ZolnierGames

    Joined:
    Feb 19, 2018
    Posts:
    88
    So, when I build my .ipa to submit to the Apple app store, it is 170MB but when I look at it on the App Store, it is 800MB!!! What is happening and what can I do about that? I am using a resources folder for loading in-game items on the fly, but that might be max 70MB uncompressed. Why in the world is my app so bloated on Apple? On Google Play, it's big (~200MB, including my .obb file) but nowhere near the bloated Apple version. Did I do something wrong with this app?
     
  2. ZolnierGames

    ZolnierGames

    Joined:
    Feb 19, 2018
    Posts:
    88
    Seriously, WTF??
    upload_2021-3-2_14-19-8.png
     
  3. kaarloew

    kaarloew

    Joined:
    Nov 1, 2018
    Posts:
    360
    Do you use same texture compression settings for iOS and Android?
     
  4. Neonlyte

    Neonlyte

    Joined:
    Oct 17, 2013
    Posts:
    516
    It could be just the compression algorithm doing the work. You can export the IPA file from your archive and decompress it like a zip file (because it is) and see what the app bundle size looks like.
     
  5. dpkstr

    dpkstr

    Joined:
    Feb 12, 2014
    Posts:
    3
    @ZolnierGames

    Did you find the problem?
    I am facing the same issue.
     
  6. Mauri

    Mauri

    Joined:
    Dec 9, 2010
    Posts:
    2,664