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16 FPS on 1070GTX

Discussion in 'FPS.Sample Game' started by bocs, Oct 25, 2018.

  1. bocs

    bocs

    Joined:
    May 9, 2009
    Posts:
    416
    2018.3.b7
    cloned..did the t:prefab, t:model Reimport..

    Level_00 - runs about 80FPS...

    Level_01 - Editor scene view 2-5FPS, playmode 10-16FPS

    just an initial test, so haven't tried to find the bottleneck.
    *may be the older CPU i'm using...

     
  2. kelfire

    kelfire

    Joined:
    Mar 9, 2017
    Posts:
    9
    I am able to run the Editor and game at 30 fps at 720p on Ultra setting with a 660 GTX and i7-3700. May be you need to rebuild the Occlusion data or restart the Editor.
     
  3. bocs

    bocs

    Joined:
    May 9, 2009
    Posts:
    416
    rebaked..restarted..
    idk, maybe helped some.

    quick run around..17-68 FPS depending on location

     
    konsic likes this.
  4. bocs

    bocs

    Joined:
    May 9, 2009
    Posts:
    416
  5. petera_unity

    petera_unity

    Unity Technologies

    Joined:
    May 23, 2016
    Posts:
    41
    Oh god. You found out on us... :)

    The prebuild is made with a not-entirely-clean version of unity ... We have some optimizations that came in hot and didn't make it for Unity beta 6. They should be in beta 7 or 8 though. So soon... very soon..

    peter
     
    shough, AcidArrow, JesOb and 6 others like this.
  6. Vestergaard

    Vestergaard

    Unity Technologies

    Joined:
    Oct 20, 2016
    Posts:
    31
    As for the furnace part being particularly slow we're running the old particle system with naive per pixel lighting of all the particles on the furnace + distortion, this is ... slow.

    The VFX graph was not ready in time to reauthor particles for the game, and in the future we should have both better and more performant particle setups for these areas, with more performant shaders.