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Question 100K+ active constraints, is it normal?

Discussion in 'Physics' started by laurentlavigne, Jul 11, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,113
    it seems super excessive
    one object is a convex mesh collider
    upload_2021-7-10_18-39-3.png
    and the other a low poly concave collider
    upload_2021-7-10_18-39-23.png
    the profiler on scene with only geometry+physics is similar

    upload_2021-7-10_18-41-28.png
    in this one the ms is super low but on switch that gets amplified to crazy high numbers so I need to keep a tab on that.