Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice
  3. Join us on November 16th, 2023, between 1 pm and 9 pm CET for Ask the Experts Online on Discord and on Unity Discussions.
    Dismiss Notice

10000+ sprite in scene editor is very slow(0.3 fps)! how to fixed it

Discussion in 'General Discussion' started by TungNguyenLe, Sep 19, 2015.

  1. TungNguyenLe

    TungNguyenLe

    Joined:
    Jan 14, 2013
    Posts:
    7
    I make a game island and use isometric tile for create map. I want to map large enough so that players are free to adventure so I created a map an area of 100x100, it is too slow, this project is that I make for mobie game. So is there other way for me to create a large enough map game without slow!
     
  2. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    You make it a 1000 - 10000 sprite scene. Sorry.
     
  3. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Use a tile system instead of having that many individual objects.

    --Eric
     
  4. CaoMengde777

    CaoMengde777

    Joined:
    Nov 5, 2013
    Posts:
    813
  5. hippocoder

    hippocoder

    Digital Ape Moderator

    Joined:
    Apr 11, 2010
    Posts:
    29,723
  6. Eric5h5

    Eric5h5

    Volunteer Moderator Moderator

    Joined:
    Jul 19, 2006
    Posts:
    32,401
    Man, and I'm not even bribing hippo to do that!

    --Eric
     
  7. CaoMengde777

    CaoMengde777

    Joined:
    Nov 5, 2013
    Posts:
    813
    oh yeah there you go!! ... iam learning alot of things for myself, its slooooww LOL