thanks for this awesome great super easy stuff never imagined it will be so easy. i used to work with libgdx and android ads were no problem but iOS ads were big headache because i was needed to use robovm binding witch were outdated and a mess so i moved to unity and its so easy. but i have an issue i don't know if its device dependant or not. i did exactly as said took the 2 scripts attached the to empty and inserted my game id and ads work but in the android app it take like 2 second to the ad to show up and meanwhile its a black screen so seeing it for the first time made me think my game crashed. i don't want my players to have that thought is it because i did something or i just the android device overloading? because the gameplay is very smooth no loading spikes. any one else experience that issue?