Getting started with Unity Ads is easy! In this guide, we'll use the Unity Ads Helper to initialize Unity Ads and show an ad on load. Let's begin: Create a new project in Unity. From Edit > Build Settings, switch the platform to either iOS or Android To use test mode, enable the Development Build option in Build Settings as well. Import the Unity Ads asset package from the Asset Store. Download and import the Unity Ads Helper asset package. From Edit > Unity Ads Settings, enter your game IDs in the fields provided. Note: Your game ID can be found under your game profile in the Unity Ads Admin. Select GameObject > Create Empty from the menu to create a new GameObject. Add the following scripts to the new GameObject: UnityAdsHelper.cs – found in UnityAdsHelper/Scripts ShowAdOnLoad.cs – found in UnityAdsHelper/Example/Scripts Save and press the Play button to test Unity Ads in the Editor. Build and Run your app to test Unity Ads on your device. Please see the README for additional documentation on using the new Unity Ads Helper. For more examples, take a look at this Unity Ads Demo project. The README has more details. A video walkthrough covering Unity Ads for Android in Unity, made by Salazar, is also available. Here's another video tutorial for Unity Ads, available in the Unity Live Training Archive. If you need the use of Server-to-Server Redeem Callback functionality, try out this server-side example. NOTE: S2S Redeem Callbacks are not necessary for rewarding users (a callback method can be used instead). This is an extended feature offered as a way to confirm that users actually watched videos through to completion. You would still need to configure your server to communicate back to the app that the user should then receive a reward.