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1 Animator Controller 2 Animations at the same time

Discussion in 'Animation' started by infrared511, Jan 12, 2022 at 4:15 PM.

  1. infrared511


    Apr 11, 2020
    I have an object setup that uses 2d sprites as parts to make the object in a Hierarchy. The Animator is the Parent with the children being the parts that make up the parent. I have one animation that is a background loop animation and one foreground animation that, depending on user input, changes the foreground animation, which is not looped.

    I am trying to have one animation looped while various user picked animations run on top. I know this can be achieved using two different Animators, but is this the best/only way? Basically, can the Animator ONLY animate one sprite at a time?