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Feedback [1.2.0-exp.3] Request to fix BuildPhysicsWorld and SolveAndIntegrateSystem stalling

Discussion in 'Physics for ECS' started by optimise, Nov 17, 2023.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,109
    Currently at latest 1.2.0-exp.3 release, BuildPhysicsWorld and SolveAndIntegrateSystem stalling issue are still there. It's unacceptable for serious dots netcode mobile and desktop pc game project. Currently at my project BuildPhysicsWorld stalls 0.21ms meanwhile SolveAndIntegrateSystem stalls 0.48ms.

    upload_2023-11-17_22-3-12.png

    upload_2023-11-17_22-0-45.png
     
  2. daniel-holz

    daniel-holz

    Unity Technologies

    Joined:
    Sep 17, 2021
    Posts:
    267
    Hi @optimise!

    I have provided an answer in your other thread here. If you agree we can continue discussing over there since there we have more context.