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1.1kb of GC generated every frame after initializing the monetization.

Discussion in 'Unity Ads & User Acquisition' started by JustAnotherDude, Dec 6, 2019.

  1. JustAnotherDude

    JustAnotherDude

    Joined:
    Oct 28, 2013
    Posts:
    279
    Last edited: Dec 9, 2019
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
    @JustAnotherDude

    The Monetization namespace has been deprecated and will be removed soon, so this issue will not be fixed.
     
  3. JustAnotherDude

    JustAnotherDude

    Joined:
    Oct 28, 2013
    Posts:
    279
    The issue exists on your new API too though. Advertisements version 3.4.1 on Unity 2019.2.17f1 also generates 368 bytes of GC every frame once accessed, you don't even need to initialize it, just testing if (Advertisement.isSupported) is enough to start the GC generation.

    Should I file a new bug report?