Search Unity

[1.1.7] Some Log messages are still there even without ADDRESSABLES_LOG_ALL

Discussion in 'Addressables' started by hadmaerd, Aug 14, 2019.

  1. hadmaerd

    hadmaerd

    Joined:
    Sep 6, 2014
    Posts:
    13
    These init messages are still happening even without symbol added. I've read last release notes where said that "Made the many init-logs not log", it's "many" not "all", but yeah, these logs are kinda annoying and look unnescessary.

    Adding [Conditional (k_AddressablesLogConditional)] directly to LogFormat placed in AddressablesImpl.cs fixes the problem and these logs disappear.



    Proof that "ADDRESSABLES_LOG_ALL" symbol is not defined.

     
  2. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    yeah, we missed two of them. This is fixed in our source and will be out in the next release (next week-ish)
     
    hadmaerd likes this.