Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[1.0.2] Free Opensource Low Poly Terrain Editor

Discussion in 'Assets and Asset Store' started by MCrafterzz, Feb 23, 2019.

  1. MCrafterzz

    MCrafterzz

    Joined:
    Jun 3, 2017
    Posts:
    354
    Realizing that Unity terrain can't be configured to look low poly I created my own tool that lets you create large terrains in just a few minutes. Source code.

    Features

    - Modify brush, lower and raise terrain with configurable brush size, smoothness and strength
    - Set height brush
    - Smooth brush
    - Paint brush with unlimited materials. Materials are per triangle
    - Randomize with perlin noise
    - Chunk system to increase performance

    Download
    Download 1.0.2 (The included materials require the LWRP package but the tool itself does not)
    Free prefab brush (Recommend but not required)

    How to help
    - Send a pull request
    - Submit an idea or issue
    - Send pictures of scenes created with this tool

    Other projects by me
    - Free Road Creator
    - Free Low Poly assets

    Let me know if you have any issues or suggestions!
     
    Last edited: Feb 24, 2019
  2. MCrafterzz

    MCrafterzz

    Joined:
    Jun 3, 2017
    Posts:
    354
    Any thoughts?
     
  3. nicfio

    nicfio

    Joined:
    Feb 12, 2017
    Posts:
    7
    Hi! I was looking exactly for something like this! Anyway At the import I have two errors so I cannot actually use it: (My version of unity is 2018.2.9)
    Code (CSharp):
    1. Assets/lowpolyterraineditor-master/Assets/Resources/Scripts/LowPolyTerrain.cs(49,27): error CS0117: `UnityEditor.PrefabUtility' does not contain a definition for `UnpackPrefabInstance'
    2.  
    and
    Code (CSharp):
    1. Assets/lowpolyterraineditor-master/Assets/Resources/Scripts/LowPolyTerrain.cs(47,27): error CS0117: `UnityEditor.PrefabUtility' does not contain a definition for `GetPrefabAssetType'
    2.  
    Please let me know if there is something I missed :D great job anyway!
     
  4. MCrafterzz

    MCrafterzz

    Joined:
    Jun 3, 2017
    Posts:
    354
    The reason is that those classes were added with the new prefab system that I believe came in 2018.3. Try upgrading, it shouldn't cause too many issues with your other assets.
     
  5. vocupx

    vocupx

    Joined:
    Jun 14, 2021
    Posts:
    1
    First of all, a very very cool and super project.

    Unfortunately, it is not possible to create a second terrain, because if I do that and change the position, I can no longer edit the terrain.

    We would like to create different terrains and put them together later.

    It would be very cool if you build in that you can enlarge the terrain without everything being reset, so for example enlarge to the left or bottom.Another idea would be that you allow to have multiple terrains and allow them to be painted at the same time, so that you can make transitions between terrains.

    Thanks for your work so far.