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Bug [1.0.0-pre.65] GhostAuthoringInspectionComponent keep trigger baking

Discussion in 'NetCode for ECS' started by optimise, May 10, 2023.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,024
    After u attach GhostAuthoringInspectionComponent MonoBehaviour to the ghost game object prefab, it will keep trigger baking even u just unselect and select the prefab again which is really annoying and sometimes it will hang the editor awhile. More importantly after enter play mode and in game, retrigger baking will make the game stop working. It should only trigger baking when u actually change something at GhostAuthoringInspectionComponent.
     
  2. NikiWalker

    NikiWalker

    Unity Technologies

    Joined:
    May 18, 2021
    Posts:
    224
    Hey optimise,

    Thanks for the report. This is a known issue, we're hoping to improve this UX soon. I'll bump its priority, as you're right, it probably shouldn't be updating mid-game (especially if it breaks things).
     
    optimise likes this.
  3. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,024
    Speaking of updating mid-game, it also will be really nice if it's able to tweak value at game object prefab and live baking to entity and you still can continue to play the game with new value changes but I guess it's not easy to achieve this. Consider to improve this after 1.0.