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Resolved [1.0.0-pre.15] Received a ghost from the server which has a different hash on the client

Discussion in 'NetCode for ECS' started by optimise, Nov 30, 2022.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,129
    Runtime at 1.0.0-exp.13 dun have this issue but at 1.0.0-pre.15 I start to get this error and no longer work properly.

    Received a ghost - xxx- from the server which has a different hash on the client (got 297320884875132229 but expected 18440005539723437440). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at Library/PackageCache/com.unity.logging@1.0.0-pre.11/Runtime/TestSinks/UnityDebugLogSink.cs:154) Received a ghost - xxx- from the server which has a different hash on the client (got 6798064822466269979 but expected 1920930075813241682). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at Library/PackageCache/com.unity.logging@1.0.0-pre.11/Runtime/TestSinks/UnityDebugLogSink.cs:154)
     
  2. NikiWalker

    NikiWalker

    Unity Technologies

    Joined:
    May 18, 2021
    Posts:
    315
    Hey optimise!

    As a quick fix, try clearing your entity cache via Preferences > Entities, and restarting the editor.

    It may be related to your other baking post.
     
  3. OrientedPain

    OrientedPain

    Joined:
    Mar 26, 2018
    Posts:
    50
    I encountered the same issue after upgrading from 2022.3.8f1 to 2022.3.12f1 the project was working fine before upgrading. I tried to clear the cache but it was not working.

    Here are the errors appeared:

    IndexOutOfRangeException: System.IndexOutOfRangeException: Index 1 is out of range in DynamicBuffer of '1' Length. This Exception was thrown from a function compiled with Burst, which has limited exception support. 0x00007ff86794c095 (8f2893cef48a117e35e3b6da00f4c11) Unity.Entities.DynamicBuffer`1<Unity.NetCode.GhostCollectionPrefabSerializer>.CheckBounds (at Library/PackageCache/com.unity.burst@1.8.9/.Runtime/Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/Iterators/DynamicBuffer.cs:144) 0x00007ff867b53a83 (8f2893cef48a117e35e3b6da00f4c11) Unity.NetCode.GhostCollectionSystem.OnUpdate (at Library/PackageCache/com.unity.burst@1.8.9/.Runtime/Library/PackageCache/com.unity.netcode@1.0.17/Runtime/Snapshot/GhostCollectionSystem.cs:378) 0x00007ff867b36b4f (8f2893cef48a117e35e3b6da00f4c11) 115cf9753edb26bcb073d042ac7f2622 0x00007ff913e7b18d (0a8d7278642dbeb7f01b8b35267752c) Unity.Entities.WorldUnmanagedImpl.Unity.Entities.UnmanagedUpdate_00001591$BurstDirectCall.Invoke (at Library/PackageCache/com.unity.burst@1.8.9/.Runtime/unknown/unknown:0) 0x00007ff913e79edf (0a8d7278642dbeb7f01b8b35267752c) 7bf3b3dc1c88cb657fd69b548232391d 0x0000023f135c7348 (Mono JIT Code) (wrapper managed-to-native) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_00001591$BurstDirectCall:wrapper_native_indirect_0000023FBE6598A8 (intptr&,void*) 0x0000023f135c6d83 (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_00001591$BurstDirectCall:Invoke (void*) 0x0000023f135c6ceb (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl:UnmanagedUpdate (void*) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:831) 0x0000023f135c6903 (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl:UpdateSystem (Unity.Entities.SystemHandle) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:895) 0x0000023f135c179b (Mono JIT Code) Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:733) 0x0000023f135c1223 (Mono JIT Code) Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:697) 0x0000023f135c02c3 (Mono JIT Code) Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:420) 0x0000023f135c17ec (Mono JIT Code) Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:741) 0x0000023f135c123b (Mono JIT Code) Unity.Entities.ComponentSystemGroup:OnUpdate () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:701) 0x0000023f135c02c3 (Mono JIT Code) Unity.Entities.SystemBase:Update () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:420) 0x0000023f135afd8d (Mono JIT Code) Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ScriptBehaviourUpdateOrder.cs:528) 0x0000023f243fd898 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) 0x00007ff8c2b44b6e (mono-2.0-bdwgc) mono_jit_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/mini/mini-runtime.c:3445) 0x00007ff8c2a7d204 (mono-2.0-bdwgc) do_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3066) 0x00007ff8c2a7d37c (mono-2.0-bdwgc) mono_runtime_invoke (at C:/build/output/Unity-Technologies/mono/mono/metadata/object.c:3113) 0x00007ff7a5f21494 (Unity) scripting_method_invoke 0x00007ff7a5eff544 (Unity) ScriptingInvocation::Invoke 0x00007ff7a5b99822 (Unity) ExecutePlayerLoop 0x00007ff7a5b99840 (Unity) ExecutePlayerLoop 0x00007ff7a5ba00c5 (Unity) PlayerLoop 0x00007ff7a6b693cf (Unity) PlayerLoopController::InternalUpdateScene 0x00007ff7a6b7600d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop 0x00007ff7a6b74311 (Unity) Application::TickTimer 0x00007ff7a6fed26a (Unity) MainMessageLoop 0x00007ff7a6ff2ad0 (Unity) WinMain 0x00007ff7a83d61be (Unity) __scrt_common_main_seh 0x00007ff93043257d (KERNEL32) BaseThreadInitThunk 0x00007ff93162aa58 (ntdll) RtlUserThreadStart Unity.Entities.WorldUnmanagedImpl+UnmanagedUpdate_00001591$BurstDirectCall.Invoke (System.Void* pSystemState) (at <df27700e62a94422baa4cc764436fc72>:0) Unity.Entities.WorldUnmanagedImpl.UnmanagedUpdate (System.Void* pSystemState) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:828) Unity.Entities.WorldUnmanagedImpl.UpdateSystem (Unity.Entities.SystemHandle sh) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/WorldUnmanaged.cs:913) Unity.Entities.ComponentSystemGroup.UpdateAllSystems () (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:733) UnityEngine.Debug:LogException(Exception) Unity.Debug:LogException(Exception) (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/Stubs/Unity/Debug.cs:19) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:744) Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:697) Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:418) Unity.Entities.ComponentSystemGroup:UpdateAllSystems() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:739) Unity.Entities.ComponentSystemGroup:OnUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ComponentSystemGroup.cs:703) Unity.Entities.SystemBase:Update() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/SystemBase.cs:418) Unity.Entities.DummyDelegateWrapper:TriggerUpdate() (at ./Library/PackageCache/com.unity.entities@1.0.16/Unity.Entities/ScriptBehaviourUpdateOrder.cs:526)]

    Missing Profiler.EndSample (Every BeginSample call must have a subsequent EndSample call within the same frame): ClientWorld Unity.NetCode.GhostCollectionSystem Previous 5 samples: KickJobs ScheduleJob KickJobs WaitForCompleted KickJobs In the scope: ClientWorld Unity.NetCode.GhostCollectionSystem ClientWorld Unity.NetCode.GhostSimulationSystemGroup ClientWorld Unity.Entities.SimulationSystemGroup UnityEngine.CoreModule.dll!::UpdateFunction.Invoke() [Invoke] SimulationSystemGroup

    The ghost collection contains a ghost which does not have a valid prefab on the client! Ghost: ''. UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.16/Runtime/TestSinks/UnityDebugLogSink.cs:154)

    Received a ghost - Character - from the server which has a different hash on the client (got 7396959242449749042 but expected 18250743740974239475). GhostPrefab: Unity.Entities.Entity (''). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.16/Runtime/TestSinks/UnityDebugLogSink.cs:154)"

    Disconnecting all the connections because of errors while processing the ghost prefabs (see previous reported errors). UnityEngine.Debug:LogError (object) Unity.Logging.Sinks.ManagedUnityEngineDebugLogWrapper:WriteFunc (Unity.Logging.LogLevel,byte*,int) (at ./Library/PackageCache/com.unity.logging@1.0.16/Runtime/TestSinks/UnityDebugLogSink.cs:154)

    This errors messages indicate that the client and server have different versions of the "Character" ghost, leading to a hash mismatch. I do not know why this happened.

    Hearing from you soon.

    Thanks in advance.
     
    Last edited: Oct 29, 2023
  4. CMarastoni

    CMarastoni

    Unity Technologies

    Joined:
    Mar 18, 2020
    Posts:
    894
    This is slightly different. The error you are getting it is because the ProcessPrefab method early exited because of an error (some configuration in the ghost or mismatching metadata).

    When that early exit occurs, there was a missing check in 1.1 that was causing an index of range exception. But I would had expected some error logs (in the editor at least, in the build there are not unfortunately).

    I would suggest to not just clear the entity cache but also force a full re-import of all the sub-scenes by clearing the SceneDepedencyCache folder.

    In order to understand why the hash is different require some further debugging, but at a first glance it is usually a wrong selection of serialisation variants (that depends on the baked hash data). If the ghost metadata is not rebuilt (and it is not automatically in some cases) this may cause the problem you see.
     
  5. OrientedPain

    OrientedPain

    Joined:
    Mar 26, 2018
    Posts:
    50
    Wow, It works. Thank you.:)