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Resolved [1.0.0-exp.8] Sample not working properly

Discussion in 'Graphics for ECS' started by optimise, Sep 29, 2022.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,137
    Not sure whether realize that URP sample project at samples-1.0-exp branch is not working properly with
    1.0.0-exp.8 and Unity 2022.2.0b8? When enter play mode and switch to some scenes it will just crash editor. And also when try to use build config to build android player runtime I will just get error and the build just stopped.
     
  2. JussiKnuuttila

    JussiKnuuttila

    Unity Technologies

    Joined:
    Jun 7, 2019
    Posts:
    352
    Would it be possible for you to provide the crash call stack from the Editor log? There is at least one known issue in the scenes that contain a particle system.
     
  3. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,137
    I will try to get the log. Btw how about error log when try to build?

    ArgumentException: Invalid GUID 00000000000000000000000000000000
    Unity.Scenes.Editor.GameObjectSceneMetaDataImporter.GetGameObjectSceneMetaData (Unity.Entities.Hash128 sceneGUID, System.Boolean async, Unity.Entities.BlobAssetReference`1[Unity.Scenes.Editor.GameObjectSceneMetaDataImporter+GameObjectSceneMetaData]& sceneMetaDataRef) (at Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes.Editor/GameObjectSceneMetaDataImporter.cs:73)
    Unity.Scenes.Editor.GameObjectSceneMetaDataImporter.GetSubScenes (UnityEditor.GUID guid) (at Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes.Editor/GameObjectSceneMetaDataImporter.cs:79)
    Unity.Scenes.Editor.EditorEntityScenes.GetSubScenes (UnityEditor.GUID guid) (at Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes.Editor/EditorEntityScenes.cs:1168)
    Unity.Scenes.Editor.SubSceneFilesProvider+<>c.<OnBeforeRegisterAdditionalFilesToDeploy>b__3_0 (System.String scenePath) (at Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes.Editor/SubSceneFilesProvider.cs:33)
    System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () (at <b017b385d9884952b62c7b35f9fed747>:0)
    System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) (at <b017b385d9884952b62c7b35f9fed747>:0)
    System.Collections.Generic.HashSet`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection, System.Collections.Generic.IEqualityComparer`1[T] comparer) (at <b017b385d9884952b62c7b35f9fed747>:0)
    System.Collections.Generic.HashSet`1[T]..ctor (System.Collections.Generic.IEnumerable`1[T] collection) (at <b017b385d9884952b62c7b35f9fed747>:0)
    Unity.Scenes.Editor.SubSceneFilesProvider.OnBeforeRegisterAdditionalFilesToDeploy () (at Library/PackageCache/com.unity.entities@1.0.0-exp.8/Unity.Scenes.Editor/SubSceneFilesProvider.cs:33)
    Unity.Build.Classic.Private.CopyAdditionallyProvidedFilesStepBeforeBuild.Run (Unity.Build.BuildContext context) (at Library/PackageCache/com.unity.platforms@1.0.0-exp.6/Editor/Unity.Build.Classic.Private/NonIncremental/Steps/CopyAdditionallyProvidedFilesStepBeforeBuild.cs:26)
    Unity.Build.BuildStepCollection.Run (Unity.Build.BuildContext context) (at Library/PackageCache/com.unity.platforms@1.0.0-exp.6/Editor/Unity.Build/BuildStepCollection.cs:77)
    UnityEngine.Debug:LogException(Exception, Object)
    Unity.Build.BuildPipelineResult:LogResult() (at Library/PackageCache/com.unity.platforms@1.0.0-exp.6/Editor/Unity.Build/BuildPipelineResult.cs:46)
    Unity.Build.Editor.BuildAction:Execute(BuildConfiguration) (at Library/PackageCache/com.unity.platforms@1.0.0-exp.6/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:54)
    Unity.Build.Editor.<>c__DisplayClass45_1:<Build>b__12() (at Library/PackageCache/com.unity.platforms@1.0.0-exp.6/Editor/Unity.Build.Editor/BuildConfigurationInspector.cs:238)
    UnityEditor.EditorApplication:Internal_CallDelayFunctions()
     
  4. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,137
    Obtained 68 stack frames

    0x00007ff6c9fac3c0 (Unity) BatchRendererGroup::OnBeforeCulling

    0x00007ff6ca040f8b (Unity) CullScene

    0x00007ff6ca219ea1 (Unity) CullScriptable

    0x00007ff6c964849b (Unity) ScriptableRenderContext_CUSTOM_Internal_Cull_Injected

    0x00000166930e8cf8 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr)

    0x00000166930e8c1b (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,intptr)

    0x00000166930e8b6b (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Cull (UnityEngine.Rendering.ScriptableCullingParameters&)

    0x00000166930e5703 (Mono JIT Code) [UniversalRenderPipeline.cs:544] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool)

    0x000001668f7eda63 (Mono JIT Code) [UniversalRenderPipeline.cs:730] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)

    0x00000166930d6003 (Mono JIT Code) [UniversalRenderPipeline.cs:308] UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)

    0x00000166930d5739 (Mono JIT Code) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)

    0x00000166930957d3 (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)

    0x0000016693095aa8 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)

    0x00007ffdb2ff0304 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke

    0x00007ffdb2f2eb44 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke

    0x00007ffdb2f2ecdc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke

    0x00007ff6ca60d414 (Unity) scripting_method_invoke

    0x00007ff6ca5eddb4 (Unity) ScriptingInvocation::Invoke

    0x00007ff6ca20a7ef (Unity) ScriptableRenderContext::ExtractAndExecuteRenderPipeline

    0x00007ff6ca029bd8 (Unity) RenderManager::RenderCamerasWithScriptableRenderLoop

    0x00007ff6ca029182 (Unity) RenderManager::RenderCameras

    0x00007ff6cb139a30 (Unity) RepaintController::RenderPlayModeViewCameras

    0x00007ff6cb5d469e (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal

    0x00007ff6c9b3a373 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected

    0x000001669ed0e9d8 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)

    0x000001669ed0e8e3 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)

    0x000001669ed0df3b (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)

    0x00000166932cb9a3 (Mono JIT Code) UnityEditor.GameView:OnGUI ()

    0x000001668f86b24a (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)

    0x000001668f86b063 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)

    0x000001668f73ba9b (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()

    0x000001668f65d9f7 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)

    0x000001668f726bbb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)

    0x000001668f72489b (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()

    0x000001668f722d04 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)

    0x000001668f7212c3 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)

    0x000001668f71d563 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()

    0x000001668f682e03 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()

    0x000001669193fe3e (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)

    0x000001669194ff5b (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()

    0x000001669195fa6b (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)

    0x000001669195ebdc (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)

    0x000001669195e883 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)

    0x000001669195e63f (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:processEvent (int,intptr)

    0x000001669195e55b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)

    0x000001669195e3bd (Mono JIT Code) UnityEngine.GUIUtility:processEvent (int,intptr,bool&)

    0x000001669195e476 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)

    0x00007ffdb2ff0304 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke

    0x00007ffdb2f2eb44 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke

    0x00007ffdb2f2ecdc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke

    0x00007ff6ca60d414 (Unity) scripting_method_invoke

    0x00007ff6ca5eddb4 (Unity) ScriptingInvocation::Invoke

    0x00007ff6ca5e8a15 (Unity) ScriptingInvocation::Invoke<void>

    0x00007ff6ca730d3a (Unity) Scripting::UnityEngine::GUIUtilityProxy::processEvent

    0x00007ff6cb101f68 (Unity) GUIView::processRetainedMode

    0x00007ff6cb6d7796 (Unity) GUIView::OnInputEvent

    0x00007ff6cb101eb3 (Unity) GUIView::processInputEventFromAPI

    0x00007ff6cb101d88 (Unity) GUIView::processInputEvent

    0x00007ff6cb6d049c (Unity) GUIView::DoPaint

    0x00007ff6cb6d96ac (Unity) GUIView::RepaintAll

    0x00007ff6cb2209ae (Unity) PlayerLoopController::InternalUpdateScene

    0x00007ff6cb22d04d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop

    0x00007ff6cb22b441 (Unity) Application::TickTimer

    0x00007ff6cb6ab30a (Unity) MainMessageLoop

    0x00007ff6cb6b0280 (Unity) WinMain

    0x00007ff6cca6855e (Unity) __scrt_common_main_seh

    0x00007ffe34407034 (KERNEL32) BaseThreadInitThunk

    0x00007ffe345426a1 (ntdll) RtlUserThreadStart
     
    Last edited: Sep 30, 2022
  5. VincentBreysse

    VincentBreysse

    Unity Technologies

    Joined:
    May 31, 2021
    Posts:
    28
    This crash is a known issue. It has already been fixed, but sadly it did not make it before the cutoff. Should be fixed in 2022.2.0b10.
     
    optimise likes this.
  6. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,137
    How about cannot build player runtime error when pressing build at android build config? Can u provide the code snippet at here so I can fix locally? I believe it's caused by some code logic bug at package. Or it's just sample missing some setup reference?
     
  7. hxhloveunity

    hxhloveunity

    Joined:
    May 27, 2022
    Posts:
    42
    in Unity 2022.2.0b10, it also crush by same problem

    Code (CSharp):
    1. Obtained 69 stack frames
    2. 0x00007ff7104b309d (Unity) BatchRendererGroup::UpdateRegisteredResources
    3. 0x00007ff7104aee05 (Unity) BatchRendererGroup::OnBeforeCulling
    4. 0x00007ff7105435db (Unity) CullScene
    5. 0x00007ff71071c4c1 (Unity) CullScriptable
    6. 0x00007ff70fb5894b (Unity) ScriptableRenderContext_CUSTOM_Internal_Cull_Injected
    7. 0x000001d287d19eb7 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull_Injected (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext&,intptr)
    8. 0x000001d287d19d43 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Internal_Cull (UnityEngine.Rendering.ScriptableCullingParameters&,UnityEngine.Rendering.ScriptableRenderContext,intptr)
    9. 0x000001d287d19b03 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Cull (UnityEngine.Rendering.ScriptableCullingParameters&)
    10. 0x000001d287d1275b (Mono JIT Code) [UniversalRenderPipeline.cs:547] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Rendering.Universal.CameraData&,bool)
    11. 0x000001d287cf269b (Mono JIT Code) [UniversalRenderPipeline.cs:733] UnityEngine.Rendering.Universal.UniversalRenderPipeline:RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera)
    12. 0x000001d1d34fae4b (Mono JIT Code) [UniversalRenderPipeline.cs:312] UnityEngine.Rendering.Universal.UniversalRenderPipeline:Render (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
    13. 0x000001d1d34f9759 (Mono JIT Code) UnityEngine.Rendering.RenderPipeline:InternalRender (UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>)
    14. 0x000001d1d346e41b (Mono JIT Code) UnityEngine.Rendering.RenderPipelineManager:DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset,intptr,UnityEngine.Object,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle)
    15. 0x000001d1d346e995 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_object_intptr_object_AtomicSafetyHandle (object,intptr,intptr,intptr)
    16. 0x00007ffd18ee0304 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    17. 0x00007ffd18e1eb44 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    18. 0x00007ffd18e1ecdc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    19. 0x00007ff710b10ba4 (Unity) scripting_method_invoke
    20. 0x00007ff710af1544 (Unity) ScriptingInvocation::Invoke
    21. 0x00007ff71070ce3f (Unity) ScriptableRenderContext::ExtractAndExecuteRenderPipeline
    22. 0x00007ff71052c228 (Unity) RenderManager::RenderCamerasWithScriptableRenderLoop
    23. 0x00007ff71052b7d2 (Unity) RenderManager::RenderCameras
    24. 0x00007ff71163d270 (Unity) RepaintController::RenderPlayModeViewCameras
    25. 0x00007ff711ad978e (Unity) EditorGUIUtility::RenderPlayModeViewCamerasInternal
    26. 0x00007ff71005bee3 (Unity) EditorGUIUtility_CUSTOM_RenderPlayModeViewCamerasInternal_Injected
    27. 0x000001d1d346d3e7 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal_Injected (UnityEngine.RenderTexture,int,UnityEngine.Vector2&,bool,bool)
    28. 0x000001d1d346d263 (Mono JIT Code) UnityEditor.EditorGUIUtility:RenderPlayModeViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Vector2,bool,bool)
    29. 0x000001d1d3469afb (Mono JIT Code) UnityEditor.PlayModeView:RenderView (UnityEngine.Vector2,bool)
    30. 0x000001d1b0d539bb (Mono JIT Code) UnityEditor.GameView:OnGUI ()
    31. 0x000001d1b0d4d699 (Mono JIT Code) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
    32. 0x000001d1b0d4d193 (Mono JIT Code) UnityEditor.DockArea:DrawView (UnityEngine.Rect)
    33. 0x000001d1b0d19e13 (Mono JIT Code) UnityEditor.DockArea:OldOnGUI ()
    34. 0x000001d1b0ce1de9 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
    35. 0x000001d1b0cdf073 (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
    36. 0x000001d1d33b8ffb (Mono JIT Code) UnityEngine.UIElements.IMGUIContainer:DoIMGUIRepaint ()
    37. 0x000001d1d33b5852 (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChainCommand:ExecuteNonDrawMesh (UnityEngine.UIElements.UIR.DrawParams,single,System.Exception&)
    38. 0x000001d1d33b2843 (Mono JIT Code) UnityEngine.UIElements.UIR.UIRenderDevice:EvaluateChain (UnityEngine.UIElements.UIR.RenderChainCommand,UnityEngine.Material,UnityEngine.Material,UnityEngine.Texture,UnityEngine.Texture,single,Unity.Collections.NativeSlice`1<UnityEngine.UIElements.UIR.Transform3x4>,Unity.Collections.NativeSlice`1<UnityEngine.Vector4>,UnityEngine.MaterialPropertyBlock,bool,System.Exception&)
    39. 0x000001d28ca89fdb (Mono JIT Code) UnityEngine.UIElements.UIR.RenderChain:Render ()
    40. 0x000001d1d2306b33 (Mono JIT Code) UnityEngine.UIElements.UIRRepaintUpdater:Update ()
    41. 0x000001d1b0a519ca (Mono JIT Code) UnityEngine.UIElements.VisualTreeUpdater:UpdateVisualTreePhase (UnityEngine.UIElements.VisualTreeUpdatePhase)
    42. 0x000001d1d227e823 (Mono JIT Code) UnityEngine.UIElements.Panel:UpdateForRepaint ()
    43. 0x000001d1d227ac73 (Mono JIT Code) UnityEngine.UIElements.Panel:Repaint (UnityEngine.Event)
    44. 0x000001d1b0a50479 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
    45. 0x000001d1b0a4f613 (Mono JIT Code) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
    46. 0x000001d1b0a4ef84 (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
    47. 0x000001d1b0a4ec7b (Mono JIT Code) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
    48. 0x000001d1b0a4e725 (Mono JIT Code) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
    49. 0x000001d1b0a4e966 (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
    50. 0x00007ffd18ee0304 (mono-2.0-bdwgc) [mini-runtime.c:3445] mono_jit_runtime_invoke
    51. 0x00007ffd18e1eb44 (mono-2.0-bdwgc) [object.c:3066] do_runtime_invoke
    52. 0x00007ffd18e1ecdc (mono-2.0-bdwgc) [object.c:3113] mono_runtime_invoke
    53. 0x00007ff710b10ba4 (Unity) scripting_method_invoke
    54. 0x00007ff710af1544 (Unity) ScriptingInvocation::Invoke
    55. 0x00007ff710aec1a5 (Unity) ScriptingInvocation::Invoke<void>
    56. 0x00007ff710c344ca (Unity) Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent
    57. 0x00007ff7116057a8 (Unity) GUIView::ProcessRetainedMode
    58. 0x00007ff711bdc886 (Unity) GUIView::OnInputEvent
    59. 0x00007ff7116056f3 (Unity) GUIView::ProcessInputEventFromAPI
    60. 0x00007ff7116055c8 (Unity) GUIView::ProcessInputEvent
    61. 0x00007ff711bd558c (Unity) GUIView::DoPaint
    62. 0x00007ff711bde79c (Unity) GUIView::RepaintAll
    63. 0x00007ff7117241ee (Unity) PlayerLoopController::InternalUpdateScene
    64. 0x00007ff71173088d (Unity) PlayerLoopController::UpdateSceneIfNeededFromMainLoop
    65. 0x00007ff71172ec81 (Unity) Application::TickTimer
    66. 0x00007ff711bb03fa (Unity) MainMessageLoop
    67. 0x00007ff711bb5370 (Unity) WinMain
    68. 0x00007ff712f71b8e (Unity) __scrt_common_main_seh
    69. 0x00007ffdab9d7034 (KERNEL32) BaseThreadInitThunk
    70. 0x00007ffdabbe26a1 (ntdll) RtlUserThreadStart
    71.  
     
  8. VincentBreysse

    VincentBreysse

    Unity Technologies

    Joined:
    May 31, 2021
    Posts:
    28
    Mhmm. We discussed a bit this issue and it seems there are indeed still some cases in which this crash can happen. 2022.2.0b10 should fix most of them, but we have a pull request on track supposed to fix more of those crashes. It hasn't landed yet, so I can't tell exactly in which version it's going to be included.
     
  9. hxhloveunity

    hxhloveunity

    Joined:
    May 27, 2022
    Posts:
    42
    We change entities package source code to build specified subscenes, and we can load subscene through assetbundle in Unity Editor Mode。

    The crash happened when we change scene in editor runtime,and if we make subscene load by synchronization method (AsyncLoadSceneOperation.UpdateBlocking), the crash would not happen.