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Bug [1.0.0-exp.13] Prespawn ghost not enable

Discussion in 'NetCode for ECS' started by optimise, Nov 15, 2022.

  1. optimise

    optimise

    Joined:
    Jan 22, 2014
    Posts:
    2,113
    Recently I just notice that prespawn ghost stuck at has Disabled component and never run properly. Btw I setup 2 prespawn ghosts at subscene.
     
  2. CMarastoni

    CMarastoni

    Unity Technologies

    Joined:
    Mar 18, 2020
    Posts:
    882
    this is because, I presume, there is another error during baking. I found a problem two day ago. It should fix a couple of issue when prespawned ghost are baked with TransformFlags set to Manual or in general, if they don't have Position, Rotation components.
     
    Kmsxkuse likes this.
  3. larus

    larus

    Unity Technologies

    Joined:
    Oct 12, 2007
    Posts:
    277
    Also, the prespawns will have the Disabled component until you connect and go in game, so if anything got in the way of that (i.e. no cube spawned in the NetCube sample) that can explain prespawns being disabled.