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[0.6.7][Request] Provide default value null overload CleanPlayerContent(IDataBuilder)

Discussion in 'Addressables' started by MNNoxMortem, Mar 14, 2019.

  1. MNNoxMortem

    MNNoxMortem

    Joined:
    Sep 11, 2016
    Posts:
    723
    Code (CSharp):
    1. AddressableAssetSettingsDefaultObject.Settings.ActivePlayerDataBuilder
    Provides access to the current IDataBuilder, however the implementation has "delete all" functionality build in, therefore be so kind and provide the default value null overload for CleanPlayerContent to still allow
    Code (CSharp):
    1. AddressableAssetSettings.CleanPlayerContent()
    instead of
    Code (CSharp):
    1. AddressableAssetSettings.CleanPlayerContent(null)
     
  2. unity_bill

    unity_bill

    Joined:
    Apr 11, 2017
    Posts:
    1,053
    seems reasonable to me.

    -Bill
     
    MNNoxMortem likes this.