Search Unity

0.0.9 released - Experimental build no longer required!

Discussion in 'EditorXR' started by unity_andrewm, Nov 22, 2017.

  1. unity_andrewm

    unity_andrewm

    Unity Technologies

    Joined:
    Jun 25, 2015
    Posts:
    73
    https://github.com/Unity-Technologies/EditorVR/releases/tag/v0/0.0.9

    Always find the latest EditorXR release here
    and the recommended Unity build here


    EditorXR now requires TextMeshPro, which can be found here

    Major features/improvements:
    • EditorXR no longer requires a custom Unity build as of Unity 2017.2p1
    • Controllers project - Dynamic tooltips and visual hints have been added to the controllers to give context and discoverability when using any EXR feature.
      • UI Gaze detection
      • Controllers are now semi-transparent, shake to reveal them at full opacity
      • Users can customize any aspect of this system, from new controllers to tools with feedback
    • Text readability greatly improved through TextMeshPro
    • Block Selection
    • UI supports scenes with fog enabled
    • Fast toolswapping via spatial workflow
    Known issues:
    • Performance improvements are an ongoing priority
    • Console + profiler can’t be resized
    • Single Pass Stereo + EXR is currently non-functional with Unity 2017.2 and .3
    Check out the New getting started guide and Full release notes to see what's new!
     
  2. ZeBraNS

    ZeBraNS

    Joined:
    Feb 21, 2015
    Posts:
    40
    I cant find example scene in that you are using in documentation examples.
    Is that scene available or is there some other example scene available ?
     
  3. unity_andrewm

    unity_andrewm

    Unity Technologies

    Joined:
    Jun 25, 2015
    Posts:
    73
    No example scene is needed for EditorXR, any existing Unity scene you have should work. Case in point, during development and testing we tend to stick with existing demo scenes or ones from the asset store.
     
  4. unity_andrewm

    unity_andrewm

    Unity Technologies

    Joined:
    Jun 25, 2015
    Posts:
    73
  5. grimunk

    grimunk

    Joined:
    Oct 3, 2014
    Posts:
    278
    You guys should sticky your current release thread ;)