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0.0.5 Released

Discussion in 'EditorXR' started by amirebrahimi_unity, Apr 22, 2017.

  1. amirebrahimi_unity

    amirebrahimi_unity

    Joined:
    Aug 12, 2015
    Posts:
    400
    https://github.com/Unity-Technologies/EditorVR/releases/tag/v0/0.0.5

    Major features/improvements:
    • Workspace manipulation improvements**
      • If you have a workspace that is inheriting from Workspace and not IWorkspace, then you will need to assign the Assets/EditorVR/Workspaces/Base/ActionMaps/WorkspaceInput.asset to the Action Map field.
    • VR editing contexts (advanced dev feature)
    • Default tools can be replaced by creating new EditorVR Contexts
      (Assets->Create->EditorVR->EditorVR Context) or copy EditorVR.asset and modify
    ** Note: Grab and resize now use the secondary trigger (grip on Vive)

    Full release notes
     
    Last edited: Apr 24, 2017
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  2. De-Panther

    De-Panther

    Joined:
    Dec 27, 2009
    Posts:
    589
    It took me an hour after I updated to this release to see that I needed to add an ActionMap reference to our own Workspaces for them to work, and for the EditorVR to not have errors.

    If someone else is updating to this release, look at your Workspace script on the inspector, and add a reference to the asset "Assets\EditorVR\Workspaces\Base\ActionMaps\WorkspaceInput.asset" to the Action Map field.
     
    Last edited: Apr 25, 2017
  3. amirebrahimi_unity

    amirebrahimi_unity

    Joined:
    Aug 12, 2015
    Posts:
    400
    Thanks, @De-Panther. I will add this to the release notes.
     
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