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Currently when using the timeline if you record a keyframe (say, position or rotation record for example) You have to double click the track (or...
Probably same problem with this thread: https://forum.unity.com/threads/notifications-are-pushed-after-resuming-playable.1052681/#post-6806942...
Hi there, I've looked through the documentation and forum but was unable to find an answer to this question. Is it even possible to add...
I saw the examples for the animation jobs but they all create the graph manually i think. Is there any interaction with Timeline and Playable...
I'm working on a rhythm game, and I was wondering if I could use the Timeline to be the primary driver for all my rhythm-related gameplay...
I apologize as this is not strictly related to Timeline, but there is no other great place to give this feedback afaik. The PlayableGraph...
HI There! I have a script that will find a specific audio source attached to a game object via a tag. That works fantastic. But now I need to...
I am trying to call certain methods using timeline and custom markers (Notifications), as demonstrated here. The goal is that each marker...
I have created a custom timeline playable which changes the time of its director like so: [Serializable] public class TimeJumpBehaviour :...
I have a timeline clipeditor class that updates my custom clip's name. The OnClipChanged method gets called before CreatePlayable method. So my...
Hi, is there a way to remove scene bindings from the playable director, or delete/clear the whole list? I need to dynamically set the bindings of...
timeline has only Play(playable) no CrossFadePlay(playable) so how do i crossfade play a playable, interrupting a current timeline play? the...
I have a custom track (TrackAsset) with a binding type that is a monobehaviour script (lets call it ClipController). I want to get a list of clips...
Hello. First I'm sorry if this is in the wrong thread. I don't know If I should put this to Editor Scripting or Timeline I'm trying to automate a...
Has anyone written unit tests for custom PlayableBehaviour and PlayableAssets? Any insights would be helpful
where the loading is done with this [SPOILER] and scene activation is done with that [SPOILER] using a data pipe (aka channel) SO to store the...
Attempt to use timeline to override my character's animator to platform jump action. [MEDIA] Q: right now I need to know how to modify the...
I am trying to make a "conversation" timeline where one guy is sitting on a chair and chatting to himself. "Sitting" is a timeline that contains...
I have a: PlayableAsset, called DialogClip. It has a public string and an AudioClip. TrackAsset, called DialogTrack. PlayableBehaviour, called...
There is an unexpected error in my game. I was able to break down it and set a a simple experiment. [Create regular setup with Director and...