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optimization
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Recent Content Tagged With optimization
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Hello everybody! When I profiled the game, I saw that the PixelFormat in the shadow texture is Depth32. I am trying to change this format to...
I have an image I need to apply two effects, via Compute Shader: one for Grayscaling, and other for Color Grading. For the second filter I need...
I am currently working on a project where I need to log the player's position and FOV (pitch, yawn and rotation) at every frame. The idea is to...
Hello, fellow Uniters! I'm in the situation where I have and editor script that generates a grayscaled, graded and blurred copy of a texture. It's...
I have 4 materials on model, all 4 material have same shader, Is there a need to make a common atlas for materials in one or does unity do it...
Hey guys, im currently working on a survival game and i am now working on the health, food, drink, and oxygen system. This is my code: using...
This was previously posted here https://forum.unity.com/threads/4x-as-many-drawcalls-with-il2cpp-vs-mono-on-oculus-quest.1091761/#post-7030531,...
I recently added a feature to my game that will "weld" separate meshes into single seamless objects. I am welding individual blocks into groups,...
Hi everyone! I'm wondering if I can optimize the memory usage of procedurally generated mesh at runtime by changing it's vertex position...
ok so, I have a simple project with a player and a staff held by the player. I want to shoot projectiles from the staff to the middle of the...
HI I would like to know, which textures sizes and resolutions are best to use with each platforms? (On PC, mobile, consoles) Is there a way in...