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I have a problem with calculating height of a helpbox (EditorGUI.helpBox). This style uses word wrapping so the height depends on two factors:...
I'm creating an "Expose" field attribute using UI Toolkit (CreatePropertyGUI from PropertyDrawer). Its purpose is to expose an object's field...
If you make Editor tools for your team or work on Editor UI in some way, the new Editor Foundations Design System is for you! The Unity...
Title
Toward An Advanced Collision Flags System For a state machine, it would be helpful to prep animations and actions to react intuitively/naturally...
I'm trying to draw buttons in the scene view and in-scene stuff for a level editor. I have a level editor that's a monobehaviour and I'm doing my...
I have a script attached to the camera which allows the player to move the camera by clicking and dragging anywhere on the screen. I also have a...
According to the documentation, PropertyDrawers don't support EditorGUILayout (and if you try to use them in 2019.4, you get tons of...
Hello there folks, I have a IMGUIContainer rendering a UnityEditor.Editor in a EditorWindow instance, all works fine, the gameobject is displayed...
I'm working on building a custom editor window in which the user can instantiate, move and edit different control objects but I am fairly new to...
Is there a way to detect which GUI.Button/GUILayout.Button was clicked outside of its enclosing if statement? I have a script that runs...
Hi, in the following code in the editor: if (nameRect.Contains(Event.current.mousePosition)) { if...