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Hey everyone! Wanted to share another tutorial from one of our blogs. Hope this helps with anybody's project that needs object tracking!...
Can you use the Unity ARKit 3 plugin without using ARFoundation?
SOLVED!!! Hi, I have a little-big problem with last Unity-ARKit-Plugin . I'm using Unity 2018.4. I have 3 scenes on my project. Scene 1 -...
Hi everyone! As a follow-up to this thread, this is part 2 of an image tracking tutorial for one of our blogs! Hope you all get some use out of...
I use arkit for development on the ipad, and in some cases the camera in the scene starts to move constantly in one direction, at a speed of about...
Hey everyone! Just wanted to share the first part of a two-part tutorial series on image tracking. Hope some of you beginners find this tutorial...
Hi All, I am trying to figure out a simple thing to do using ARkit and Unity and I need help with it. I would like to place 3D objects in my room...
An app running on Iphone6 without ARKit crashed because of using metal graphics api. But the app need to run on IphoneX with ARKit(The metal is...
Hi! Are there any plans to support the new Motion blur + Grain + Depth of Field Post Process Effects through the Unity post processing stack? Not...
Hi, Are there any plans to support the new ARCoaching UI feature found in ARKit 3? If not, is there any possible way to bring those to Unity?...
Good morning, I’ve been working a lot with the body segment piece and was wondering if there is a particular skeletal rig or standard format that...
Hi, We're trying to disable autofocus on the latest ARFoundation (we're on iOS13 beta), but we're unable to do so. Autofocus is always engaged,...
Hello! I'm using this feature and I don't know if can be possible to detect more than one human at the same time.. Has anyone tried with that?...
We have been workin in a postprocess script to get the Human occlusion working on the AR Samples project, so we have added all the scripts needed...
Hey folks, Does anyone else have issues getting the correct body position when using ARKit 3? I seem to be getting [0,0,0] for my world and local...
I'm noticing that often when I am running my project, the camera framerate will begin running at a very smooth 60fps, but then drop to what...
I have a problem to implement AR as extra feature on my existing app, which supports prior to iOS 11. App came to crash on launch on older iOS...
For a current project I need to replace a IRL billboard image with augmented video content on iOS only. Between Vuforia and ARFoundation-ARKit...