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The problem with using System.Diagnostics.Process is that it's inherently not cross platform. Even though with custom dynamically linked libraries...
You are correct, I restored the original post (with some corrections) and if the thread ends up remaining unlocked (which I doubt given the mess...
I appreciate your feedback but the question would have just confused users with the same issue. The issue was with my shader code not with...
I have some code where I thought that I was performing 'Blit' wrong where I render a camera to the RenderTexture m_LightIntensityTexture using a...
R.I.P Unity Engine. Horrible leadership.
Ah sorry, for some reason I thought it said 'Crazycarpet said'. I must be seeing things. I don't think the issue is so much the late payment (at...
I never said there was a guarantee, this is not a one-off thing if you view the 'Publisher' section of the forums you will see they have not paid...
So I'm sure everyones noticed by now Unity has not paid any of the Asset Store publishers due to 'technical difficulties' and really have not...
It is definitely is a bug of some kind, I've solved this by downgrading to v1.1.0 for the short term. No time to file a bug report unfortunately....
Hey all, I recently updated an old project to Unity Netcode for GameObjects v1.2.0 from v1.1.0 and noticed that whenever the client connects to...
Ouch, it is insane that Unity has not implemented this so many years later.... especially given that now most mobile builds require them to be...
There's an asset called 'Drive In VR' where you can drive with a steering wheel, handlebars, and other stuff... Link
Solved, I had not made a SkinnedMeshRenderer on the driven Animator and that led to there being no bones.
I am duplicating an Animator at runtime, creating a copy of an Animator on a GameObject that has the exact same hierachy. When I execute the code...
Please let me know if you ever solve this, having the same issue on 2021.2.
Thanks, sort of figured this was the case. I went witu MenuItems and keyboard shortcuts instead. Would be kind of nice to have an OnGUI delegate...
I'm wanting to add a button to the AnimationWindow that's built into the Unity editor however I'm having trouble figuring out how I can reliably...
I made a system that lets me simulate physics in the editor however for the 'Simulate Selected' option I use a new scene to simulate physics.......
Solved, turns out I was mistaken and I had changed the layer before testing in game... it didn't render in neither the scene view nor the game and...
Nothing in "User Layer 19" is visible in the scene view in my project. Version: Unity 2021.3.1f1 URP: 12.6 I made sure the layer is not set...