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Nothing, just keep going. Create a new project, import the assets. At this point you have a empty project so you don't care if setting are...
The GameManager has an array of TankManagers which hold the color for each tank.
Look for Horizontal2 and Vertical2 in Edit/Project Setting/Input. If your keyboard doesn't have separate arrow keys, check your Num Lock.
Just shooting from the hip, but check to make sure your fireTransform isn't inside your tank collider. Your shell would be instantiated in your...
The Environment prefab has two children called LevelExtent which prevent the player and enemies from falling off the front of the scene.
Any chance the Working Day tutorial from Unite 2017 will be posted? We already have the ones from 2014 (Survival Shooter), 2015 (Tanks!), and 2016...
Ray Wenderlich has created a free set of tutorials, "Beginning C# with Unity." They're a bit better than the Microsoft Academy C# for Absolute...
In the latest live training videos, "Designing With 2D Game Tools, " 4. Sorting Groups and Transparency Sort Axis was incorrectly spliced. It...
I've noticed a bug in the _Completed-Game (version 1.3). The Done_Asteroid 0x prefabs have the capsule collider on the child GameObject, where the...
Probably not, although newer versions of the tutorial include a most important PDF file, which talks about the differences needed to run with the...
Through the EnemyHealth script you know when an enemy has been hit. You can put your ensnare code there.
The actual statement should be: SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
Whenever I get into this situation, I drop breadcrumbs, that is Debug.Log statements to see if methods are called and the value of variables. Try...
OK, stupid question, is the player tagged as "Player" ? An untagged player will cause this behavior because the Zombunny has no one to chase.
Actually a better solution is to go Build Settings, uncheck the Complete Scene and add the current scene.
No, I believe that this is a problem with the latest release of the assets/and or version 5.4.1f. I have several different versions of the...