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If you need beta testing of a new SVG Importer version feel free to send it and I will implement it into my project see if it breaks or not. Any...
EDIT: I just noticed the Antialising Width setting is not working, not changing the blur at all, disabling and enabling antialising seems to not...
Just tried the new version and in some SVG Renderers I get the following console errors: NullReferenceException: Object reference not set to an...
The difference is that in case number 2 no SVGAsset is being loaded as they are not needed for the game to run, whether you put them manually or...
Hello, just to bump it I am having issues with Antialising turning off in assets that go through some kind of transformation, some SVGs apply...
Been having issues with antialising for months now, sometimes it is as random as that if you change the rotation or scale of an object it will...
Regarding this error, manually declaring what is missing seems to work so far. In the script SVGImporterSettings.cs: public static...
Hello! We have found an exception that breaks all our SVGs in some Android devices, we suspect that it is a Unity+GooglePlay incorporation since...
Please give more information, a screenshot of how it should work and how its not working! Otherwise is hard to tell. In the plugin documentation...
I am not going to deny that support has been close to non-existent this month, because that is a fact. @Jaroslav-Stehlik (the author) have had...
Please give more details! Are there any errors returned on the console? Is this on a specific device? Sometimes it might be your SVG export...
Just as a friendly poke to Jaroslav, if possible, we would like to know the state of the art of the plugin and its next version! Glad you figured...
Just in case, after import, step by step: > On the SVG's settings you should open SVG Editor and set your slicing just like you would with any...
"using SVGImporter; (...) void method( SVGAsset input_svg) { GetComponent<SVGRenderer>().vectorGraphics = input_svg; }" Changing SVGs...
You can do this with the color value just like you would on a SpriteRenderer ""using SVGimporter; (...) GetComponent<SVGRenderer>().color = new...
Hello, I have been messing with the quality settings of SVGs to improve performance/file size in Android and I started having some weird...
I believe this is more of a Unity kind of thing than the plugin itself , dragging and dropping a lot of assets at once to any kind of List would...
I asked last week when the new version was going to be released, and they were planning to do so this week! If not e-mailing the author for a...
Quick doubt question thingy! Have you tried or considered using SVGs on asset bundles? We will probably be forced to get our SVGs on asset...
We had this issue and a lot of color glitching when using gradients and transparency gradients on our SVGs (only on mobile devices). After...