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Any chance for an early beta release for loyal customers?
Absolutely.
Any news? I would be more than pleased for if what I saw in the Youtube video was released. I don't need perfection. And frankly, I couldn't find...
Good to hear. Could you make a asset store thread at some point? And explain the asset in one sentence. I think that would garner some additional...
Any news?
@sindrijo Thank you very much. It works flawlessly. How did you figure out that using reflection was the issue, or that was unsupported in the...
This asset sounds great. This might be a big time saver for all racing games.. Although the presentation surely needs some K.I.S.S.
@sindrijo Thank you for helping me out. My problem is that I rely on the event system. I am using the OnControlPointReached event. I modified the...
@Jake L. about SplineController.Play(). I have tried everything. First of all. Checking whether a SplineController is initialized only works on...
Has anyone considered alpha tested cutout shaders directly feeding the antialiasing post effect with their edge information? This would enable...
@Jake L. Thank you very much. That's digestible even for the likes of me.
@Jake L. Thank you for taking the time to answer my questions. I don't think you really understood my question however. In my question about...
Are you asking about deforming the track mesh? That isn't yet possible with this version, but you can instantiate along a curve. It works great....
I wonder if it would be possible to get answers to my questions? Thank you very much.
Anyway. I can get the amount of spots in other ways but what I really want to do is to change the amount of spots, based on the amount of them in...
Yield what exactly? What exactly is the code to initialize a controller. The documentation is a bit slim to be honest. I don't want to add a...
@bac9-flcl How do I initialize the SplineController? I only found the bool that autostarts the controller.
I have the same issue. How do I initialize the SplineController if it will not autostart in Web Player.
Why haven't you answered any of his questions?
Did you let Unity make the Lightmap UV's or made one yourself. What is the cluster size in Lightmap settings?