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I think you need to change the collision detection mode of your rigidbody to continuous - link
Having the same issue regarding the media player not working on Webgl build playing on iPad
@GeniusKoala - https://github.com/yasirkula/UnityRuntimeInspector, try out this asset. It helps a lot for debugging and seeing what's going on in...
@Shane-Pangea No, we have changed the build setting to Arm64 only.
I am using unity 2019.2.14, and I have set ARKit as optional from Edit > Project Settings > ARKit Build Settings. But I am getting the following...
The reason I am not using ScreenCapture.CaptureScreenshotIntoRenderTexture(rt); because I want to save a screenshot with specific resolution.
Yeah I am trying to take a screen shot from AR camera and apply an overlay on the final image. So, I am assigning a rendertexture to AR camera and...
@tdmowrer, I have tried using the API and also tried using Graphics.Blit, but the result is same. I am unable to get the AR object in the Image...
Hi @tdmowrer, I tried using Graphics.Blit and there is not AR Object in the image that gets saved.
I am getting a black screen instead, Here is what I am trying Texture2D cameraTexture = new Texture2D( (int)width, (int) height,...
Having the same issue on Android too. In my case the issue is only the 2nd one, Not detecting the floor and object stuck to camera.
I am using AR Foundation for doing builds for Android and iOS. My App has AR as an optional feature, and I only enable it if a device is AR...
I had the source to the WebView plugin I was using, I merged deep-linking into that plugin. It works well now.
Hi @Hellium, I am also having same problem, As I am also trying to get deep-linking work along with a WebView Component Loader that already...
Hi hantengx, I am having this same problem. Can you please share you fix ?
Hi gabipopescu, were you able to disable it at start ?
Thank you very much it works on my iPhone 6 :)