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Thank you for reply. Verticles not splitted. I solved problem by changing V_CW_TransformPointAndNormal to V_CW_TransformPoint in standard shader cg
Hello, I've got very strange problem. When i'm using curved world U5 standard shaders i'm getting black borders like on pic. This also depends on...
Its happens on all computers. When I update avatar everything is fine
I also updated to 2.5 from asset store, but i have error, with INameProvider in unity and in vs too :(
I'm using smth like: public void OnAntialiasingChanged(float value) { var aa = value == 0 ? 0 : Mathf.Pow(2, value); QualitySettings.antiAliasing...
You understood wrong. This problem happens when AA changed while playing. For example in game i have slider, that changes AA. When i change it...
Did you try in build? Here is example with example scene [IMG] [IMG]
Yes, everything works fine until i change antialiasing
Hello. I have some problem. Hope you can help. When i change QualitySettings.antiAliasing in my project build, avatar becomes completely black,...