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Good day Carl , thank you for the response . I would like to clarify some more information , when you say : "The most common cause of not...
Hi , can anyone help me please i don't have any idea what is going on anymore , i have a game on google play store , and i have unity ads...
If you have an app live on google play store , and unity ads is not in test mode , and you have to update the app in some way , do you have to...
Yes large scale open world games can be made with unity , the world can be made on the scale of extremely large to insane . However it is when...
yeah , there is so many approaches that yield the same result , the approach, being a choice of the circumstances involved . time ,effort...
this is more or less an example of what they are discussing , in on one of my projects i made this simple spawner , such that i can...
for(int i=0;i<Npcs.Count;i++) { //example of catching null references in the collection if(Npcs[i]==null)...
i recommend you do a if(variabletotest==null) debug.logerror() with the variables/objects line by line bacwards from the issue and find where it...
i think this is what your asking for ,if it is , then you do not need to mind the other script examples i previously posted because they will not...
i can only give you examples ,and hope you find something within it to understand. using UnityEngine; using System.Collections; using System;...
it is a debug console message it is not game related, it was there to just to show you it works and how you can iterate over all the resources ....
here's an example . using UnityEngine; using System.Collections; using System; public enum resources{wood,stone,iron} [Serializable] public...
remove the debug.log in closest you dont need it , to correct your issue remove the isdetected and instead do a if(physics.raycast...) with the...
i could not test this but hope it works , you would have to fiddle with the concept and values ,sorry if it doesnt deliver right off the bat.....
exactly , it applies only the context of this unity related question , and unless implemented wont work , therefore becoming used to unity having...
the easiest is if(fpstarget) //and if(!fpstarget) but then it makes people less sensitive to comparisons and assignments o_O
you are doing great in my opinion ,just little mistakes ,they happen do not worry . you just need to realize that any function you use from your...
i think i know what the original question was about , if i am correct this user/s were talking about having a lot of different classes...
addcomponent adds that component , so it does what the editor does when you "add component" in the inspector . any scripts that share the same...
hi, i think you are talking about two different problems that occured but you are not being clear here because you said that when you added line...