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Yup I believe so.
You can't exceed the CCU limit - matches will fail creation with an error saying you're attempting to exceed the CCU limitation. The 20 CCU's for...
I can confirm that the issue occurs both on Unity 5.3.4f1 and Unity 5.3.5f1.
I've been experiencing the same exact issue. At first I assumed it was some recent changes I've made, but then I tested with an old...
I would be incredibly surprised if this was the case. I often share builds with people to get feedback on gameplay - I'm a one-person team and...
Thank you!!
Thanks!!!
100% agreed. There NEEDS to be more communication from the multiplayer team, especially regarding this bug (even if it's a statement of "we'll...
Seriously - we need some more communication here.
To be clear @TurnTheGameOn, the backend used to clean up orphaned games just fine. The behaviour we're seeing where they don't get cleaned up...
This just sends the entirety of the object. I'd much prefer only sending partial updates upon mutation.
@JeremyUnity can you please confirm or deny that this is still an open issue and that the Unity Multiplayer team is currently working on its...
My workaround (which sucks) is to utilize SyncLists with predefined keys for the indices. I too wish there was a "good" prescribed solution from...
Yup, that lingering match issue is exactly what I'm experiencing.
I'm nearly positive this is a regression. Orphaned games were always quickly (<1min) cleaned up in the past.
I am suffering from the same exact issue. I have a lingering "dead" game that isn't being cleaned up. Never experienced this issue before, dead...
@JeremyUnity I am experiencing this as well. I believe there's been some sort of regression regarding dead match cleanup.
I am also experiencing this. In the past matches that were hosted and improperly exited (i.e. stop the debugger without leaving match cleanly)...
Thanks for this post as it reaffirms my that my current understanding of the pricing model is correct.
@8NeonBitGuy The cost is not exponential based on my understanding, it scales in a more or less linear fashion. Remember, they only charge for...