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Announcement: Due to a major change in my career and life circumstances, I am deprecating this product on the Unity Asset Store. It might return...
You can use the SaveState() and RestoreState() functions as a basis for getting that behavior. However, since they work with byte arrays, you...
@djfrail, there are definitely ways to go about that. I've seen a number of similar requests, but unfortunately they're always different enough...
Yeah, I have an idea, but I'm not very familiar with the differences between UWP and more classic Windows .NET. It seems that UWP excludes...
They did in fact significantly upgrade their C# compiler with the 5.5 release. One of my assets what hit by the change, because I had a function...
Asset sellers got an email that included the following:
As I understand it, any asset submitted to Unity for this sale will be on sale only during the first week, only during the second week, or during...
That's just because the last line of the coroutine is never being executed since you're stopping it early. So the component's handle to the...
You can keep track of the started coroutine so that you know not to start another one until the first is done. This can also be convenient if at...
Have you tried deactivating visual objects one by one while the game is running until the line goes away? That might at least narrow down which...
I presume you're talking about the pink line in the sky. (Clarity and specificity can help when asking for assistance!) Best guess, you don't...
Consider using Button.interactable instead of SetActive(), as that seems to be more in line with the behavior you're attempting to achieve. Also,...
You named your own class Dropdown, so when you include a member field of type Dropdown, the C# compiler has to do name resolution and decides that...
I totally forgot about the script reordering, thanks for the reminder! I went through the entire change log; I wonder if it simply wasn't...
I briefly perused the nVidia PhysX documentation and found this: If I read that correctly, the energy you're measuring is simply the threshold to...
I think there's a conceptual misunderstanding about what bScript is and represents. Since it is a component on a prefab, you can't think of it as...
Very likely, yes. The more I work with it, the more uses I find for it, and the more generic it is becoming as a result. It only makes sense to...
If you're explicitly trying to make an arbitrary squiggly line between two points, I'd recommend the midpoint displacement method. Only...