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The way of loading mod is loading the assembly(dll) of the mod.
I actually don't want to rely on the order. But the networking library Mirror that I'm using needs to rely on the order of components to...
Thank you very much! Is it possible for that behaviour to be documented?
Does the method GameObject.AddComponent definitely add the component to the end of the array that GameObject.GetComponents returns? I'm writing...
Many thanks! Now I understand.
Thank you very much! But I wonder if the mirror will use multithreaded network reader and writer in the future.
Thank you very much for answering my question! Actually when data is being received, a segment of memory is needed to store the data. I use my...
I want to send bytes in mirror networking framework. To avoid gc allocation, I use my global memory allocator instead of byte array in my custom...
Use the method NetworkConnectionToClient.Send.